BATTLE SYSTEMS

Title Source Info
Counter After Hit
Changes counterattack system so that target may get hit before they counterattack.
12/01/2015 04:52 AM
DoubleX RMMV Popularized ATB Rate
Lets users alter individual battlers' atb rate by data notetags
12/01/2015 12:40 AM
DoubleX RMMV Popularized ATB Event
Lets users calls some common events at some specific atb timing
11/28/2015 08:19 AM
DoubleX RMMV Popularized ATB Turn
Lets users multiply the max turn unit by the number of battlers
11/28/2015 06:13 AM
DoubleX RMMV Popularized ATB SE
Lets users add SE to be played when battlers become able to act
11/28/2015 03:51 AM
Change Battleback
Allows you to change battle background images during battle.
11/22/2015 09:20 PM
DoubleX RMMV Popularized ATB Core
To be an easy, simple and user-friendly, yet powerful atb system
11/22/2015 03:27 PM
Enemy Reinforcements
Allows you to summon more enemies into the current battle using event commands.
11/21/2015 04:20 PM
Overriding States
Allows you to create states that will remove other states when the state is added
11/21/2015 04:17 PM
Custom Death States
Additional states that should be considered "death" which will be used to trigger battle defeat or game over.
11/21/2015 04:16 PM
Remove State on Action
Allows you to have states removed by performing actions.
11/21/2015 04:14 PM
State Countdown Popup
Displays a little popup over your head for the state with the highest priority that displays popups.
11/21/2015 04:12 PM
Progressive States
Allows you to create states where whenever the state is removed due to expiry, a new state will be added afterwards.
11/19/2015 07:10 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Input Systems
Modifications, enhancements or replacements for player input or controls
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself