Title Source Info
MMG - Luck Removal
Two scripts for making luck do nothing and removing it from the UI
03/14/2021 07:35 PM
DoubleX RMMV Skill Progress
Lets you to set some skills to progress to some other skills after gaining enough skill experience and meeting some prerequisites
04/28/2020 12:11 PM
DoubleX RMMV Unison Item Compatibility
Fixes DoubleX RMMV Unison Item compatibility issues
09/09/2019 10:42 AM
Lucky Cat
Changes Luck to no longer affect item use, and instead grant bonus gold in combat
09/22/2018 03:19 PM
DoubleX RMMV Dynamic Settings Compatibility
Fixes DoubleX RMMV Dynamic Settings compatibility issues
08/28/2016 02:08 PM
DoubleX RMMV Item Cooldown
Lets you set skills/items causing users to cooldown after using
08/28/2016 01:41 PM
DoubleX RMMV Item Charge
Lets you set skills/items to need turns to charge before using
08/28/2016 09:10 AM
DoubleX RMMV Dynamic Settings
Lets users change some system settings in game and save them
08/15/2016 02:33 PM
DoubleX RMMV State Resistance
Lets you set some states to have state removal/turn resistances
05/28/2016 08:42 AM
DoubleX RMMV Action Cost
Lets you set some skills/items to need more than 1 action slots
04/17/2016 02:28 PM
DoubleX RMMV Death Records
Lets users mark the actors/enemies' death times via their ids
02/19/2016 03:57 PM
DoubleX RMMV Confusion Edit
Lets you set some states to reverse the ally/foe identification
01/03/2016 07:54 AM
DoubleX RMMV Reverse Input
Lets users set some actors reversing the assigned window inputs
12/30/2015 12:27 PM
DoubleX RMMV Unison Item
Lets you set some skills/items needing mutiple battlers to use
12/25/2015 02:19 PM
DoubleX RMMV Linked Battlers
Lets users set some states to let their owners share some stats
12/23/2015 01:39 PM
DoubleX RMMV Substitute Edit
Lets you sets conditions determining the battler to substitute
12/19/2015 02:34 PM
DoubleX RMMV Item Triggers
Sets some items to trigger some actions when conditions are met
12/17/2015 02:53 PM
DoubleX RMMV Intercept Item
Lets users set states intercepting skills/items conditionally
12/16/2015 02:25 PM
DoubleX RMMV Formulae Edit
Lets users modify some hardcoded default RMMV formulae on the fly
11/10/2015 12:41 PM
DoubleX RMMV Action Times
Changes the Action Times traits from being each of them calculated independently to be added together before calculating that sum at once
11/04/2015 01:02 PM
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Script Categories

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Modifications, enhancements or replacements for the default battle system
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