Title Source Info
Basimple Battle System V5
Install-and-go or deep customization, decision is yours!
11/16/2013 05:18 PM
Synchronization Effects
Customize your linked battlers with special "sync effects"
11/12/2013 04:50 PM
Synchronized Battlers
Link battlers together so that they can share properties with each other
11/10/2013 08:35 PM
Vampire State
Gives an actor the ability to absorb HP when inflicting damage. As long as they have the state.
09/01/2013 05:04 PM
Fancy Death
This script allows you to use battle animations for enemy death.
09/01/2013 04:10 PM
GTBS - GubiD's Tactical Battle System
Allows FFT/FE/SF styled battles in RPG Maker VX Ace
07/13/2013 08:10 PM
Retry Battle
This script allows you to restart battles exactly as they were when you started.
06/18/2013 10:37 PM
Random Battle BGM's
This script allows you to set random BGM to play when the battle starts.
04/25/2013 09:44 PM
03/05/2013 03:25 PM
03/05/2013 03:10 PM
esrann's Action Point System
Tiny changes to TP system
02/16/2013 11:09 AM
Auto Battle Command
A simple script that adds an "auto battle" to the default battle system.
01/30/2013 09:49 AM
Custom Action AI (Enemy Skill use AI)
A simple way to control the way enemies selec their skills.
01/18/2013 07:42 AM
Smart Enemy Healing
Let your monsters heal each other intelligently, not randomly!
01/15/2013 09:09 AM
Actor Escape Bonus 1.02
Raises the chances of a successful escape when a certain actor is in the battle party.
12/02/2012 02:08 AM
Battle Engine Symphony
A new battle system for RPG Maker VX Ace
11/09/2012 07:39 AM
Sprite Based Side View Battle Script
Uses an actor's sprite as it's battler.
11/02/2012 10:47 PM
Yanfly Engine Ace - Follow-Up Skills
Skills used after skills!
02/05/2012 07:17 PM
Yami Scripts Ace - Spread State
Infects target's states.
02/02/2012 01:41 PM
Yami Scripts Ace - Order Gauge
Order gauge for Ace!
02/02/2012 01:34 PM

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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself