Title Source Info
Soul Engine Ace - Dragon / Enemy Evocation
This script allows you to transform into a different actor image and skill list. This mimics somehow the transformation done on Breath of Fire. However, the skill list is taken from the enemy and not the actor.
03/07/2014 10:36 PM
Soul Engine Ace – Enhanced Battle Commands
Greatly improves the graphical aesthetics of the game’s commands.
03/06/2014 03:41 PM
Soul Engine Ace – Overdamage
Creates an Overkill and Overpower skill.
03/06/2014 03:39 PM
Soul Engine Ace – Battle Algorithms
Different working algorithms for damage calculations.
03/06/2014 03:38 PM
Soul Engine Ace – Gameover States
If all party members are inflicted with a Gameover State, the game ends.
03/06/2014 03:37 PM
Soul Engine Ace - Battle Common Events
Allows the use of common events during battle.
03/06/2014 03:35 PM
Soul Engine Ace - State Skills Requirement Script
Allows a Skill that can only be activated when the User / Caster has a specific state.
03/06/2014 03:34 PM
Soul Engine Ace – Actor Battlers
Allows Battlers in Battle.
03/06/2014 03:32 PM
Soul Engine Ace - Soul Battle Core
Holds all variables and functions to allow all Battle Scripts for Soul Engine Ace to work. (Some are independent scripts)
03/06/2014 03:31 PM
Soul Engine Ace – Critical Enemy Battlers
This script allows all critical tagged enemies to change their battlers when they are under a critical condition (HP.
03/06/2014 06:54 AM
Soul Engine Ace – Skill Teacher Items
This script allows the developer to place in skills that can teach skills to the target when the skill is used.
03/06/2014 06:53 AM
Soul Engine Ace – Vampiric and Siphonic Traits
Creates a Siphonic and Vampiric Trait to Actor Weapons and Enemies.
03/06/2014 06:52 AM
Soul Engine Ace – Enhanced Battle Commands
Creates transparent windows for all Battle Commands and uses pictures as background. The battle hud is also created to enhance battle visibility for the game.
03/06/2014 06:51 AM
Soul Engine Ace – Poach Skill EX
Allows the actor to get an enemy specific drop item when a Poach skill is used on the enemy. Each enemy can hold arrays of items to drop.
03/06/2014 06:50 AM
KE – Versus Pop Up
Shows the leader’s battler and the enemy battler before battle.
03/04/2014 11:59 PM
Kyrie Engine – Breath of Fire IV Battle Condition Transition
Changes battle transition depending on the condition of a battle.
03/04/2014 11:57 PM
Enable Vehice Battles v1.2
Allows battle on vehicles, such as the boat, the ship and the airship.
03/04/2014 11:57 PM
Poach Skill
A skill that allows you to poach item from an enemy.
03/04/2014 04:45 AM
Sprite Battle Names VXA
Shows sprites after the names on Battle Status.
03/04/2014 04:44 AM
Picture Battle
Shows a picture behind Battle Status.
03/04/2014 04:42 AM

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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself