BATTLE SYSTEMS

Title Source Info
Yanfly Engine Ace - Follow-Up Skills
Skills used after skills!
02/05/2012 07:17 PM
Yami Scripts Ace - Spread State
Infects target's states.
02/02/2012 01:41 PM
Yami Scripts Ace - Order Gauge
Order gauge for Ace!
02/02/2012 01:34 PM
Yami Scripts Ace - Charge Turn Battle
CTB for VX Ace!
02/02/2012 01:30 PM
Yami Scripts Ace - Classical Active Time Battle
Wanna ATB script for Ace?
02/02/2012 08:34 AM
Yanfly Engine Ace - Active Battle Advantage
Give players control over their battle advantage.
02/02/2012 02:41 AM
Yanfly Engine Ace - Free Turn Battle
Requires Ace Battle Engine
01/10/2012 07:18 AM
Yanfly Engine Ace - Target Manager
Not a job opening.
01/02/2012 04:30 AM
Yanfly Engine Ace - Enemy Levels
Levels up enemies with your party!
12/30/2011 07:36 PM
Yanfly Engine Ace - Buff & State Manager
More control over buffs and state durations.
12/28/2011 08:46 PM
Yanfly Engine Ace - Element Popups
Add-On to YEA - Ace Battle Engine
12/27/2011 06:08 AM
Yanfly Engine Ace - State Animations
Feature from RMXP returned
12/23/2011 08:30 PM
Yanfly Engine Ace - Input Combo Skills
Xenogears style!
12/23/2011 03:09 PM
Yanfly Engine Ace - LDP Gemini
Lunatic Damage Package
12/22/2011 07:11 PM
Yanfly Engine Ace - Convert Damage
Passive lifesteal and stuff!
12/22/2011 04:31 AM
Yanfly Engine Ace - Instant Cast
Allow certain skills/items to be cast instantly before battle phase.
12/21/2011 09:53 PM
Yanfly Engine Ace - LDP Power
Lunatic Damage Package
12/21/2011 05:35 PM
Yanfly Engine Ace - Steal Item
Steal items from enemies~
12/21/2011 04:43 PM
Yanfly Engine Ace - LDP Critical
Lunatic Damage Package
12/20/2011 09:23 PM
Yanfly Engine Ace - Lunatic Damage
More control over custom damage formulas!
12/20/2011 09:22 PM

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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself