BATTLE SYSTEMS

Title Source Info
Yanfly Engine Ace - Active Chain Skills
Chain skills. Now active.
12/19/2011 12:04 AM
Yanfly Engine Ace - Random Skill Invoke
Have skills use random skills when used. You heard me.
12/18/2011 03:37 AM
Yanfly Engine Ace - Weapon Attack Replace
Have your weapons reference off different skills.
12/18/2011 02:49 AM
Yanfly Engine Ace - LSP Protection
Lunatic States Package
12/17/2011 04:22 PM
Yanfly Engine Ace - Skill Steal
Steal enemy skills and use them for yourself!
12/15/2011 08:55 PM
Yanfly Engine Ace - LSP Punishment
Lunatic States Package
12/15/2011 08:53 PM
Yanfly Engine Ace - Lunatic States
For advanced users.
12/15/2011 08:52 PM
Yanfly Engine Ace - LOP Destruction
Lunatic Objects Package
12/15/2011 08:51 PM
Yanfly Engine Ace - Lunatic Objects
For advanced users.
12/15/2011 08:50 PM
Yanfly Engine Ace - Element Reflect
Reflect skills based on their elements.
12/15/2011 08:49 PM
Yanfly Engine Ace - Element Absorb
Absorbing elements is now possible again.
12/15/2011 08:48 PM
Yanfly Engine Ace - Command Equip
Change equipment mid-battle.
12/15/2011 08:47 PM
Yanfly Engine Ace - Command Autobattle
Autobattle is now back!
12/15/2011 08:44 PM
Yanfly Engine Ace - Command Party
Add-On to YEA - Party System
12/15/2011 08:35 PM
Yanfly Engine Ace - Enemy HP Bars
Add-On to Ace Battle Engine
12/09/2011 03:00 AM
Yanfly Engine Ace - Ace Battle Engine
Basic battle engine core for VX Ace.
12/09/2011 02:58 AM
Yanfly Engine Ace - Base Troop Events
Every battle now draws event data from one troop group.
12/09/2011 02:41 AM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself