MAP SYSTEMS

Title Source Info
A4 Passability Adjustment
Removes that weird thing of walking on rooftops.
12/24/2018 07:57 PM
Legend of Zelda-like maps (without events!)
single-screen maps with automatic movement between
07/14/2015 03:12 AM
Kai Monkey's Random Dungeons
Add unique, procedurally generated dungeons into your game!
06/10/2015 12:11 AM
Direction Fix Button
Enables strafe movement and back stepping for the player when a button is held down
01/17/2015 05:54 PM
Basic Fog System
Display up to 3 fogs per map with multiple settings per fog.
03/04/2014 05:20 AM
Tiny characters for overworld maps
allows you to tag maps as "minimaps", whereon the party uses an alternate spritesheet
02/13/2014 03:44 AM
OZ Over-Tiles
Fixes how priority tiles are rendered.
12/12/2013 07:23 PM
Geo Blocks
Disgaea-style Geo Block system (WIP)
11/05/2013 01:49 AM
Region Fog
Create fogs using regions and turn them on or off separately
09/01/2013 08:00 PM
Scroll Screen to Origin
This script lets you scroll the screen to the center by the position of the player.
05/03/2013 04:05 AM
Land Vehicle 1.04
Changes the default Boat vehicle into a Land Vehicle, with some options.
12/02/2012 01:22 PM
InGame Tone Change
Embedded window to try tone in game
10/08/2012 10:58 PM
Quick Travel
This script allows you to set quick travel locations on map.
02/11/2012 06:57 AM
Yanfly Engine Ace - Encounter Rate Manager
More control over encounter rates.
01/24/2012 05:37 AM
Terrain Encounter Rates
Modify default bush/ship encounter rates, and set any terrain id to have its own encounter rate
01/06/2012 01:12 PM
Yanfly Engine Ace - Region Battlebacks
Set battlebacks by region ID.
12/31/2011 06:06 AM
Yanfly Engine Ace - No Encounter Region
Use regions to mark areas that are random encounter free.
12/16/2011 04:25 AM
Yanfly Engine Ace - Move Restrict Region
Prevent NPCs and Players from moving onto certain regions.
12/15/2011 10:22 PM
Yanfly Engine Ace - Force Move Tiles
Tiles that force you to move in a designated direction.
12/09/2011 02:54 AM
Yanfly Engine Ace - Common Event Tiles
Bind common events to trigger upon stepping on certain tiles.
12/05/2011 04:03 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself