Shift Mapping is the term given to using the Shift key to place tiles in either RPG Maker 2000, 2003, VX or VX Ace. It allows for more dynamic usage of autotiles and can help create better maps that actually give the illusion of depth despite using 2 Dimensional graphics.
This video tutorial will explain the process of using Shift Mapping as well as provide visual examples and, hopefully, some entertainment while learning.
A quick round-up for those who don't have time to watch a 30 minute video:
- Hold shift to place the autotile in question.
- Click on the side that you want the edging to show.
- Click diagonal to show only indent tiles.
- You can click more than one edge to create a multitude of different tiles.
- Hold shift and copy a tile (right-mouse click over the tile in question) then hold shift and place it where it needs to be (left-mouse click after copying).
It's an easy process but can help you create great looking maps without having to resort to parallaxing or other taxing processes (like tile edits). If you have any questions about Shift mapping, just ask!