LANTERN TUTORIAL (BASE SYSTEM NOT REQUIRED)

An extensive yet basic tutorial on how to create the illusion of a player carrying a lantern as well as how to turn the lantern On/Off.





















If you would like to follow and get updates on WOLF RPG Editor related articles,
please try the links below.
Facebook►► https://www.facebook.com/WolfRpgEditorEnglish
Twitter►► https://twitter.com/WOLF_RPG_Editor
ModDB►► http://www.moddb.com/engines/wolf-rpg-editor

If you want to contact or support Widderune,
please try the links below.
Website►► https://widderune.wixsite.com/widderune
Facebook►► https://www.facebook.com/Widderune
Twitter►► https://twitter.com/Widderune
YouTube Channel►► https://www.youtube.com/user/Widderune

Posts

Pages: 1
author=cpoexperts
*spam*

Not spam.
I am one of the main collaborators behind WOLF RPG Editor English 2.24Z
I created this tutorial based on a tutorial for RPG Maker.
It is my way of showing how WRPGE operates.
All links at the end of the tutorial are for informational and contact purposes.
So once again, not *spam*
Marrend
Guardian of the Description Thread
21781
As the person who edited the post, it, itself, was spam. It had nothing to do with your tutorial.
author=Marrend
As the person who edited the post, it, itself, was spam. It had nothing to do with your tutorial.

Thank you.
I did not notice the edit until now.
I am sorry for bothering you.
Can you make a tutorial about time, ase I tried usint wait frame and it does work but I want the Hero to keep moving
Marrend
Guardian of the Description Thread
21781
author=mokongthe3
Can you make a tutorial about time, as I tried using wait frame, and it does work, but I want the Hero to keep moving.

I'm certainly not proficient with Wolf RPG Maker than I am with, say, RPG Maker VX Ace. However, with the screenshots provided in this tutorial, it can handle events that are Parallel Processes. As in, events running in the background as other things (such as player movement) can do their thing.
ohh sorry I mean can you make a tutorial about timers just like how rpg maker vx got timer, I was wondering if it's also possible with wolf rpg... But if you don't have time it's fine I'll just try to discover it myself :3
author=mokongthe3
ohh sorry I mean can you make a tutorial about timers just like how rpg maker vx got timer, I was wondering if it's also possible with wolf rpg... But if you don't have time it's fine I'll just try to discover it myself :3


Yes you can create timers in WOLF RPG Editor.
But how it is done, I cannot say.
You will have to experiment with it, a little trial and error.
Good luck.
author=Widderune
author=mokongthe3
ohh sorry I mean can you make a tutorial about timers just like how rpg maker vx got timer, I was wondering if it's also possible with wolf rpg... But if you don't have time it's fine I'll just try to discover it myself :3
Yes you can create timers in WOLF RPG Editor.
But how it is done, I cannot say.
You will have to experiment with it, a little trial and error.
Good luck.


After doing things I found out there is a Timer, well you just need to not interact with it in confirm I guess it only works in parralel process but I guess it did work, so yeah :3 hehe
Pages: 1