HOW TO CREATE AN ABILITY-TEACHING ITEM THE EASY WAY!

This is an easy way to set up a common event that teaches a character a certain move depending on what they have equipped and the number of battles

So, basically, I had just figured out Variables, so I decided to do this.

To learn a skill from an equipped item, go to 'Database' > 'Common Event'
Name: Whatever
Trigger: Call

Use a Variable to store the number of Battles and set it to 'Add'

Open A Conditional Branch event for a character with an equipped item. Then open a Conditional Branch inside of the first one for the Variable if it is 0.

Put a message saying the Name of the Equipped item, the skill, and a percentage number.

Repeat while adding 1 to the variable and increasing the percentage.
---------------------------------------------------------------------------------------------------------------------
Here's the basic script:

<>Variable Oper: (0001:Battle) + , No. Battles
<>Branch if Char1 Sword Equipped
--<>Branch if Var (0001:Battle) is 0
----<>Message: Sword
--------: Skill Name 10%
----<>
----:Else Handler
----<>
--:End
--<>Branch if Var (0001:Battle) is 1
----<>Message: Sword
--------: Skill Name 20%
----<>
----:Else Handler
----<>
--:End
--<>Branch if Var (0001:Battle) is 2
----<>Message: Sword
--------: Skill Name 40%
----<>
----:Else Handler
----<>
--:End
Keep going until you get this::

--<>Branch if Var (0001:Battle) is 10
----<>Message: Sword
--------: Skill Name Mastered!!
----<>
----:Else Handler
----<>
----:End

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To use, go to 'M. Groups'. Put an event in each one Calling the Common Event

Page1
Trigger |Turns Elapsed (0) |
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<>Call Common Event: Skill Learn


Now when you get into a battle with the item equipped, you will gradually learn skills.
This is only for use with a single item. If you want to use another item for skill use afterward,
you have to find a way to reset the Number of Battles.

Good luck!

Posts

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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Wouldn't it be better to use a variable for how many battles have been won since the weapon/armor was equipped to learn the skill? It would make more sense than just walking into a random battle and learning how to use a skill/weapon.
well,i just started working with variables, so i might do that. i was thinking about that when i finished this, but i didnt want to do it just yet.
i tried to make it so itd be every victory, but it kept adding victories when i told it not to , so im just disabling ecaping from battles. its easier to gain levels that way. i probably re-renable them at a later point, when i know that their equipment abilities will be learned
edit: fucking quadpost! slow computers suck...
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