HOW TO IMPORT MONSTERS PROPERLY

A brief demonstration on how to properly import monsters without a box around them in-game.

Don't you hate it when you're working on a project and this happens to you?

http://rpgmaker.net/users/DarklordKeinor/locker/Monster_Import_Done_Wrong.jpg

When I first started working with Rpg Maker, this particular issue happened to me frequently. However, there is a simple method to fix this problem.

http://rpgmaker.net/users/DarklordKeinor/locker/Wolf_Flashing.jpg

This is my attempt at importing the wolf. The picture doesn't convey this very well, but the wolf in it is flashing. You do not want your monster graphic flashing, otherwise, the monster will have a box around him. Instead what you want to do, is have the background behind the wolf flashing.

http://rpgmaker.net/users/DarklordKeinor/locker/Wolf_Background_Flashing.jpg

To do that, just click behind the monster until the background flashes just like the above picture. Now let's see what happens when we try to test our wolf graphic.

http://rpgmaker.net/users/DarklordKeinor/locker/Monster_Import_Done_Right.jpg

That's much better. So now you can import what you want into Rpg Maker 2000/2003. Just remember to keep in mind the monster graphic must be 256 colors in either png, bmp, or xyz format.