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What are you thinking about? (game development edition)
Two of the games I want to make this year are,
one mystery game about doomed lovers where the player's actions in one setting limit their abilities in the other.
I want it to be a minimalist aesthetic and hopefully something I can do in a month of so.
I also want to work in SRPGStudio and make a sort of micro-fire emblem. Main character is named Sif the Goblin.
one mystery game about doomed lovers where the player's actions in one setting limit their abilities in the other.
I want it to be a minimalist aesthetic and hopefully something I can do in a month of so.
I also want to work in SRPGStudio and make a sort of micro-fire emblem. Main character is named Sif the Goblin.
Goaling It 2024
Goals for this year:
Another game in XP
My first game in SRPG Studio
4 games total this year.
4 Books at least read.
3 Games beaten.
and 1 article written every month.
Another game in XP
My first game in SRPG Studio
4 games total this year.
4 Books at least read.
3 Games beaten.
and 1 article written every month.
What are you thinking about right now?
Is AI generated art ethical?
[Devlog 2: May 2021] Sprites? Yeah, Sprites!
Steam Deck Compatibility List
I was nominated? Sweet.
Lying to Players
author=Darkenauthor=LockeZIt's not the dumbest of people it's everyone. You probably commit to confirmation bias every day. If you don't think you're biased then idk I have bad news. You keep talking about intelligence, but smart people make bad choices all the time. Games are made for humans, so it's probably good to take player psychology and bias into account. Like not putting a gacha/lizard brain reward system in your game is a descision motivated by "I don't want people to act irrationally around this"author=darkenOf course the absolute dumbest of people do fall prey to that, but that's no reason for a game designer to change their game.
More foolish than balking at the numbers is assuming that humans don't fall prey to confirmation bias or gambler's fallacy.
Adding on to this, humans aren't 100% logical actors even in the best of times so to penalize them for being human is a bit unfair imo. Understanding players and what things they like can lend itself to making a more engaging game.