I'm new here. I'm trying to make RPG Maker games this decade. So far things have gotten a little better.



[RMMV] Best way to make gambling

author=If you use icons for the symbols, you could use \I[\V
to display an icon number specified by a variable in a message window.]

And how would I do this? Can you give me an example? Where do I type ]I? How many conditional branches would I still need?

Examples :
✦ ♠ ♣
✦ ♣ ✦
♠ ♣ ♣
♠ ♠ ♠

I think there are multiple hundreds of combinations, or at least a 150 of them.

[RMMV] Best way to make gambling

You likely don't need to have to check against every possible combination. Just the combinations where you only loose the money that you bid. For example, the Suikoden series typically have a mini-game called Chincirorin. I don't want to get into too many details here, but, the general rule is that you "score" when you roll doubles (the other die represents your score), and triples can either double your bid, triple it in the case of three 6s, or you have to pay double your bid in the case of three 1s.

All that aside, It might behoove you to move the processing out of the realm of event-commands, and into scripting. Obviously, you'll want a variable for each slot. The process, itself, would depend on what combinations do notable things, as mentioned. The thought in my head is to deal with triples first, then figure out the other stuff later. That particular condition might look something like...

if $gameVariables.value(2) == $gameVariables.value(3) && $gameVariables.value(2) == $gameVariables.value(4) {
  // Whatever happens on a triple?

...this, give or take some ID values?

You can't really have a slot machine without seeing the slot combination.

For example :

Is there anyway to increase font size in RPG Maker?

[RMMV] Best way to make gambling

I have gotten this idea, and there are many videos about it. I learned how to make a dice roll event, I tested it and it works. But I can't figure out to do other ones, especially slot machines. A slot machine appears in one one of the RTP tilesets, so it looks like gambling was meant to be in RPGMV games.

The way I'm trying it now would take a million years to complete. I'm trying to make the following slots : ✦1 ✽2 ♠3 ♣4 ✿5. The are three slots, with five possibilities each. I was going to make a conditional branch for every possibility, but that would take hundreds of conditional branches, and the end vs else would be too confusing for me to sort the scripts.

Final Fantasy Legacy

Why would you use MV tilesets in MZ? I was thinking about doing the opposite.

[RMMV] Character Generator : Eye & Skin Colors

I would like to make a request for custom eye and skin colors for the MV character generator. Examples would include :

- No brown eyes, or only barely brown eyes, there are two reds and yellows

- There is no light brown skin tone, just medium brown and dark pink

I don't know how to install custom color pallets either. I have seen artists on DA that brought this topic up, with some pictures.

Why can't I "unsubscribe"

I would rather it be on the top. I had a long list, so I had to scroll down to find it.

Why can't I "unsubscribe"

Why can't I "unsubscribe"? When I hit "delete" nothing happens.

Last Legend

This is RTP Only right? It better have the RTP battle characters. I would like to request for more games that use these. I think "swan" ___ does.

Amulet of Fate

Can we have a gameplay video? This looks good, some of the resources are good. The battle system looks good, the characters look nice and the rest come from FF6/FF5.

Rise of the Third Power

This game costs money right? Do you think you can make a gameplay video for it?