ACTIVE_RADIO'S PROFILE
Active_Radio
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We're Active Radio, two guys that thought they'd give a shot at making some games.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
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Astra_Cannon.jpg
Cancer_Spores.jpg
xmas2.PNG
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author=McBick
I may release a grey and black version if to many people can't handle the white and black. I honestly don't see how it hurts to look at it, but if people can't play it then I will release another playable version.
Don't you dare! Black and white are just fine. Now,"This is infinity" was hard on the eyes.
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Return of the OneHour
The concept interests me, but I don't know if I'd be availible for those exact hours and such.
I like the idea of having 24 hours and going by the honour system. I'd be okay with that.
I like the idea of having 24 hours and going by the honour system. I'd be okay with that.
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I personally don't see how it's hard on the eyes.
Then again, after some of the games I've played, this is nothing.
Then again, after some of the games I've played, this is nothing.
What kind of focus do you use for your games?
Well, here's the process my friend and I use:
-Laze around and brainstorm
-Come up with basic concept, give the okay, and proceed.
-Exapand on idea, do basica graphics.
-Realize idea is amazing.
-Do more graphics and concepting and work.
-Continue brainstorming, but come up with a new idea.
-Repeat list.
This way, we never finish a game, and instead get progressively better ideas. Luckily, we're breaking out of that habit and attempting to stick with one thing. We look back on our old ideas ocassionally, and some of them still hold up. But honestly, we sucked at using RPG Maker back then, and now that we're better, hopefully we can put out a full one sometime.
-Laze around and brainstorm
-Come up with basic concept, give the okay, and proceed.
-Exapand on idea, do basica graphics.
-Realize idea is amazing.
-Do more graphics and concepting and work.
-Continue brainstorming, but come up with a new idea.
-Repeat list.
This way, we never finish a game, and instead get progressively better ideas. Luckily, we're breaking out of that habit and attempting to stick with one thing. We look back on our old ideas ocassionally, and some of them still hold up. But honestly, we sucked at using RPG Maker back then, and now that we're better, hopefully we can put out a full one sometime.