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I used to be a donut of the Silver variety

Then I became an Addit

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Super RMN World

- We shall seeeeee! I’m hoping to start playing it later on tonight.

Triple Triad: Tournament of the Elements

Oh cool! This kinda of reminds me of when Pokemon back in the day made the Pokemon Trading Card Game spinoff for the original Gameboy (which I absolutely loved! And that’s how I also figured out how to actually play the god damn card game for once, which none of my friends, at the time, knew how to play, lol).

The plot sounds hilarious as well. I would imagine that the majority of the Final Fantasy characters wouldn’t like getting ripped from their own worlds and / or universes just to play a little silly card game with the promise of a mysterious grand prize hanging in the balance. And I would absolutely love it if the final opponent in each of the six elemental tournaments are the main villains of the Final Fantasy games, lol.

A couple of question for ya, but is there going to be any sort of story in this game? Or it is just mindless Triple Triad battles? Also, are any of the different rule variations, like in Final Fantasy 8, going to be in here as well, like the Same Rule, the Random Rule, Plus Rule, and the Elemental Rule? Or is it just standard Triple Triad rules? Also, are any of the Blackmoon Prophecy characters going be in here as well? (Maybe other Square-Enix properties or Final Fantasy fan-game characters?)

Either way, this looks like fun and I wasn’t expecting you to make and announce something like this. (You’re just full or surprises, aren’t ya?) I’ll have to give this a go after I finish playing and reviewing the next game that I’m currently playing. But for now, I’ll give this a game a subscribe!

Super RMN World

So in preparation of FINALLY playing and reviewing Super RMN World 2: Yoshi’s Archipelago (three years later x_x), I thought I’d give the original Super RMN World another go for the first time in almost…* checks the date of his review * eight years!? (Wow.)

Anyways, after playing and finishing it again last night, the game is still as amazing as ever with every single level being just a blast and a general joy to play. There really is no level in this entire game that felt dull, or just passable, as they were all fun and somewhat challenging in their own way.

I also didn’t die as much as I did the first time I played Super RMN World. Even Cloudsdale Sanctuary and Fleetfeet Falls (which I used to die on SOOO many times) only took me a couple of tries to get through this time, once in Cloudsdale and three times for Fleetfeet. (Although playing as Peach made both of these levels a total breeze - so maybe that was my problem, lol.)

The extra abundant of extra lives also helps but also runs into the problem that you’ll have so many extra lives after a couple of stages that collecting any coins or 1-Up’s really isn’t as necessary as it should be when you find those secret rooms. You also get to keep all of your extra lives when you turn the game off and continue again, so that’s somethin’. I bring this up because I remember playing Mario’s Mansion 3 and how hard extra lives came in that game compared to something like Super RMN World where it hands out extra lives like candy in a candy factory. It’s not a huge deal (considering that most Mario games generally hand out extra lives a-plenty), but I guess it could have been better balanced with how many extra lives you get and how many you'll need.

There’s also a couple of oddities that you’ll have to get used to when you play a game in the SMBX engine again, as not everything from playing Super Mario World or Super Mario All-Stars translated into the engine one-for-one, like how when you get hit by something and when you shrink down or lose your power-up that only YOU stop moving but everything else in the background doesn’t, including all of the enemies. Or the time when I was riding on a Red Yoshi and ate a Blue Shell that you should be able to fly endlessly until the Red Yoshi either spits out the shell or he eventually eats the shell, but in the SMBX engine, you can only fly for a VERY limited amount of time while doing so, resulting in me slowly falling into my death in one level.



And speaking of Yoshi’s, apparently, in this level (24 Carrot Gold), Yoshi can eat the green springy platforms (which you can’t do in Super Mario World) and depending on what you do next, you’ll either have to sacrifice Yoshi in order to get up on the top of the platform or just, well...die and try again. If you try to go back in the level and try to come back to this section again, hoping for the green springy platforms to return, they don’t.

These are changes that I came across that I eventually got used to over time but it sucks that this engine’s isn't a complete one-for-one of playing Super Mario World or Super Mario All-Stars. It’s pretty close to replicating everything...but it’s not exactly a one-for-one.

There's also a bunch of other weird things that I came across, like how enemies can’t hit you in the tutorial level (but you can still drown though, lol). Or how ducking, when you’re big, underneath a long stretch can quickly zoom you across the screen depending on where your facing. Or how Link doesn’t take any damage while in Fairy form but does so everywhere else. It also sucks that when you return to a stage that you’ve beaten that you can’t simply just leave the stage and return to the gallery again, as you either have to die or manually quit the game and then go back to the start.

Still, even with these things, the game is still a blast to play. I think I played it for about five hours one night and I never realized how much time had passed before I had to go to bed to go to work the next day, lol. It’s definitely one of my favorite games on the site, with only Super Talking Time Bros. 2.5: The Last Levels being placed higher.

So hopefully, Super RMN World 2: Yoshi’s Archipelago can deliver on the goods! If it’s anything remotely like this game is in terms of quality and level design, then I think you guys will be pleased with the overall score!

(Oh, and thank GOD that you didn’t make the final level, “Our Gracious Host,” a gauntlet because that level would be SO HARD AS BALLS if you had to do everything in one life, so I appreciate the mercy, lol.)

Unchained

Yeah…that's probably for the best.

Unchained

author=iddalai
15 minutes in when the “anti-hero” was transported to a beautiful REFMAP scenery, I then check the menu and find that there's a skill named “Pandemic Slash”... then the first treasure I grab is a “Vaccine”.
This completely pulled me out of the game experience and I stopped playing. Not a game for me.

I see that staying home during the quarantine has gotten to you too, huh? Lol.

The Morning Star

author=Ronove
They took the misao name away just when I started coming back! I'm appalled I didn't even know about it until it was pretty much gone!

This is why you gotta hang around more often or you’ll lose whatever street cred that you once had.

And I believe that you still have one Misao category named after you: “The Star Stealing Prince Award,” given to the game with the best original assets. So your legacy isn't entirely gone.

author=Ronove
I do have something else in the wings while I work on this. I just really wanted to do a visual novel first to prove I could and I'm definitely far enough in development to know I'll release it. Hopefully early 2021 (I wanted to put that for a target date but it only lets me put actual dates. Too absolute!).

- Oooo...mystery project!

And, yeah, it sucks that you can’t put in something like Early 2021, or Q1 2021, when it comes to the Target Completion Date. A lot of people have been suggesting implementing that feature for years now and nothing has been done about that to this date… *sigh* Oh well.

The Morning Star

author=Frogge
I saw the thumbnail for this in new and notable games section and was like "oh this looks really cool" and i clicked on it, followed immediately by an audible gasp and "ronove?!"

Yeah, same here, I thought that name was familiar for a second.

Well I’m glad you’re back into the gaming scene again, Ronove. You can’t upload two amazing games on here, get a Misao named after you, and then disappear for a long time and not do anything since. I know that might work for the rest of us on here...but you’re supposed to be much better than this, god damn it!

Anyways...It's nice to see you around here again. And I'm definitely going to check this one out whenever it get released.

Shadows of Adam

Yeah, it’s amazing just how many developers started off with humble beginnings here and then went on to make bigger and better things over time like Erave did. It really is amazing when your hear stories of former RMNers that ventured off and became quite successful over time.

I hope whatever venture Erave does in the future is just as successful as his last one. Same goes with any one else that manages to do the same!

Sainth

Wait...you mean to tell me that this game didn’t get featured until just recently…!? Huh... I always thought that it did a long time ago…but I guess not.

Anyways, it was a nice surprise to see this game on the front page for this month’s featured spot. I remember playing this game a LONG TIME AGO…back during the Gamingw.net days, and I always preferred it more to its predecessor, considering that this one dropped the confusing - but very ambitious for its time - four directional encounter system to something a bit more straightforward. Heck, for its time period, I remember people being really impressed with the 2D exploration sections that Neok used the exact same method again in, arguably, his best work in Alter A.I.L.A. Genesis, so that's something.

Anyways...congrats on getting the featured spot, Neok (...wherever you are...)

Steamed Hams, but it's RPGMAKER2003!

Hahahahaha, that’s great!

author=LordBlueRouge
One lesson I learned from working on this, is that, when you make something people like, they naturally expect more from it - which I wasn't expecting! But yeah, I'll try to add more stuff next time.

Yeah, adding more stuff to a game is good and all that, but just don’t be like me and so many other countless fools and keep on adding in more stuff until there’s no end in sight. You don’t wanna start heading down a slippery slope that you can never come out of, believe me.

Either way - I love the little Easter Egg. I was wondering, since a new download appeared in my notices feed what it was all about, and then being pleasantly surprised to hear about this awesome little addition. Good stuff.