ADDIT'S PROFILE

I used to be a donut of the Silver variety

Then I became an Addit

Search

Filter

New Facesets by JosephSeraph, Coming Soon!

Lol, I think unity just won the first day of free agency, hands down, and signed one of the best artists around here on RMN to make her work even more amazing. Screw whatever the hell the Bucs and Browns did today – unity’s just got ‘em both beat and she didn’t have to trade any draft picks for it nor spend a gazillion dollars of mostly tax payers money! Now that is smart management.

I guess it’s a bit of good thing now that I’ve decided to hold off on playing and reviewing this game until then because probably by the time I get the chance to do so all of Jo’s sweet ass new artwork will all be done and in place by then. So I guess in this type of situation it pays to wait sometimes.

Devlog 99: Resource Management

Some people have criticized the game for being sold and not given for free.

Really, some people have complained to you about something like this??? Pfft, it’s your game, if you decide to choose to put a price on it, regardless of the reasoning behind it - then that’s up to you to decide, not up for them to decide. Some people, am I right?

But I sure do give you some mad respect for undertaking such a task and not collecting a single dime from any of the sales for this game and instead choosing to give all of your profits to all of your hired help instead. That’s really generous, you know? But I can’t help feeling that you should at least get something for all of your troubles, right? Still, it’s your decision to do what you wanna do, and I guess you gotta do what works best for the entire team and not just for yourself.

Quest Questers finished! :DDDDDDD

Congrats on finally getting this done, unity. It was a nice surprise today to log-in and see that this game has finally been released at last and fully completed. I’ll definitely be giving this a try and a possible review sometime in the future. I just gotta finish writing and completing all the other ones that are on my backlog first before I eventually do this one, okay?

Missing the Deadline (But Completing the Game)

Well, at least you tried your best to get it out on time. I have no problems if you decide to take a little extra time to polish the game off a bit and finish the rest of it off while we all continue to wait for it. Besides, I got plenty of stuff to keep busy ‘till then. You just continue to do what you gotta do to make this game the best that it can possibly be, alright?

Entire soundtrack (in sample form) now on YouTube.

I can count the number of mandatory dungeons remaining on a single hand, too!

Ooo, that means you’re getting pretty close!

But, yeah, no worries, totally understandable with your situation; just do the best that you can. You’ll eventually finish this someday...or at least that’s what I tell myself every day for the past couple of years regarding my stuff, lol - but then again you're not me, so I'm confident enough that you'll finish this pretty soon.

Translation in progress... 72%

Come on, you stupid snail – hurry up! Addit wants to play and review this so bad…!

Going, Going, Gone

I don't think any of you realise just how difficult it is, or how emotionally draining it is, to work on something you care about so much, only for it to be forgotten by the greater masses.

You know what, then f**k those people. You’re making the type of game that you want to make and what makes you happy so does it really matter that much if one of your projects that you’re working on, or most of them, go under the radar a little bit? It really shouldn’t.

Unfortunately, yes, there are plenty of games on here that are absolutely fantastic and deserve to get a lot more attention on here but they don’t for some reason, whether that be the lack of updates and overall content being shown off, being made on a completely different, unfamiliar engine, the overall aesthetical look to it, or, hell, it could even be the freakin’ name of the game and the title page that turns some people off of it, who knows?

I've been putting out demos to receive feedback for this game ever since June and the feedback, if I am frank, was pathetic. Now, I am not an attention whore, but how on earth can you expect a game developer to continue with his or her project if they have absolutely no clue as to how they faring without C & C?

Even if you don’t receive that much - or any - feedback at all, or the type of particular feedback that you’re currently looking for, that really shouldn’t be a valid excuse enough to just flat out cancel a project because of that. Although feedback and criticism does help improve one’s game overall because of it, it’s not necessarily a requirement in order to finish something, especially something that you love to do. Just take what you can get and use your past works and past feedback on your other projects as your main focal point moving forward. Either way, even if you don’t receive any feedback initially or for quite a while, you will eventually get some down the road. Just be patient.

To an outsider, this creates an almost 'elitist' mindset, and also explains why the vast majority of games on this site go unnoticed because the cool cats were too invested in their own work and the works of their friends. That's honestly how I feel, and my lack of inactivty on this site stems from that exact same mindset.

Well, yeah, you may have a bit of a point there about that a little bit, and it may be a bit true at times, but, yeah, some members on here mainly just focus on their own works and don’t have that much time personally to get invested with any other projects on here besides their own and maybe just their closest buds. That’s just how they roll, unfortunately; it’s just how they do things on here. Some members don’t have that much time to do a lot on here so they spend the majority of it working on their own stuff and playing some games on here with other RMNers.

Although you can still have a project thrive here on RMN without being too active in the community or be a lot more active somewhere else, it really rings true, similar to life, that you need to have as many connections and acquaintances as possible in order for you to succeed and move up the corporate latter. That’s just life, unfortunately. You can't really get somewhere without first tempting people with that delicious peanut.

That subscriber count? Those profile views? They meant nothing to me. I would have exchanged all of it, for a few simple sentences of constructive criticism. Only my testers ever gave me that.

I dunno, Luchi, 219 subscribers overall and over two-hundred thousand profile views would still mean something to me in the long run. If anything, saying something like that is definitely a bit of a slap in the face to all of your subscribers and people who have followed or have checked out your project over the years. Yes, feedback is awesome, but you also shouldn’t discount other important statistics like that.

---

Anyways, I’m really deeply saddened, along with everyone else on here, about the cancellation of this game and your untimely decision to step down and focus on other aspects of your career, like creating resources and focusing on doing your pixel art – which, I’m not saying is a bad thing and you shouldn’t follow through with it at all, oh no, whatever makes you happy – I’m just more along the lines with Blindmind and kalledemos that you should at least put this on hiatus for now and just sleep on it for a while. Maybe you need a bit of a break off this game and do something else for a little while to keep your mind fresh. Hey, I recently took a few weeks off of working on my project for a little while and it’s done wonders to keep my sanity and spirits up in high order. I'm sure that everyone here has at least taken some much needed time off once and a while when the going gets tough while working on something just to keep them going.

I’m hoping that you do manage to come to your senses eventually and continue the good fight until then end, but if this truly is the end of your gaming making career on here, Luchi, then you, madam, have done yourself a splendid job over the years. You really should be proud of yourself of what you have been able to create over the long amount of time and really hold your head up high. Not everyone on here can make three completed games and get one of them featured on the front page as well. Even though you’ve never received that precious Misao that's alluded you all of these years, in hockey that’s like winning three scoring championships and making the Stanley Cup Finals at least once in your career. That’s not too bad at all.

I'm Sorry it Has to Come Down to This

At least we can all take some solace in the fact that you at least tried your very best and at least managed to produce a pretty solid looking demo since this project’s exemption, so at least this whole experience hasn’t gone all completely to waste. But still, the news of this being cancelled does suck to hear for all of those who have followed or participated in this project over the years, and it is a shame.

I’m not entirely sure what’s happened behind the scenes regarding the community that made you want to quit working on this and take a step back from everything (well, besides the whole Max McGee tirade and the whole XxXhelazz multiple account thing), as - I dunno - out of all the time that I’ve been here since returning to RMN this place is better than it’s ever been, so I’m not entirely sure what you mean by all that stuff above, but I guess I understand a little. I mean, personally, if this was me, I wouldn’t have quit this just because of a little community squabbling among a couple of members, but, hey, I’m not you and you’re not me and I fully respect your decision regardless.

Either way, hopefully you let all of this pass and come back to us full time again someday. Maybe you just need a little mini-vacation from this place for a little while, like I did, and come back after feeling fully refreshed and relaxed. Either way, just don’t take things so seriously on here and just have fun with what you’re doing, okay? It definitely would suck to lose you in the long run over something as stupid as this.

Happy Birthday, Resonate! (And y'all IGMC games! :D )

Sounds great, but I think your best bet if you plan to go down the commercial route is to either just keep the current IGMC version that we have right now on here for free and such or when you do finish the commercial version to it is to just put up a small, teaser demo on here like with what Ara Fell did with its completed, commercial version. Either way, some of these new mechanics and additions that you plan on adding in all sound pretty promising to me, so I wish you the best of luck of trying to implement some of these things in here in the updated version. I’ll definitely be keeping my eye out for it in future updates.

Strictly For Commercial

author=WIP
Use a new RM engine, please. And I'll buy it.

Oh, you and your new engines.

Just stick to the English version of 2k3 there, bud. No need to make this process even more harder than it already is, unless you're planning on making this in something other than 2k3. (Are you?)