This made me think of an intentionally lazy dungeon in a game, like what if Brick Road from Earthbound had a really apathetic cousin.
Sign 1: Welcome to the dungeon. It's just this one room. There's a show I wanted to marathon so I didn't want it to be a big deal.
Sign 2: This enemy sprite doesn't move. Touch it to start a battle. If you want. Making it go away after you kill it was too much work, so you can battle it as many times as you want.
Sign 3: Dragging a treasure chest in here seemed like a lot of work, so I just put money from my couch cushions on the floor below this sign. Use it to buy a potion or whatever in the next town.
Sign 4: Here is a boss. It's the same as the monster from earlier, because, you know, effort. This one WILL go away after you beat it, because otherwise you couldn't leave, and then I might get audited. Okay bye!