AEGIX_DRAKAN'S PROFILE

About me:

Pun loving Canadian, friendly neighbourhood "Ace", and Narrative Designer at Nine Dots Studios.

I've been a huge fan of RPGs (especially turn based ones) since I was young, and it warms my hearts to be able to make RPGs that other people can enjoy.

I thrive on crafting stories that others enjoy, as well as finely tuning combat to be challenging, but fair.
Glories of the Hunt
Face your trauma. Conquer your dragon.

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RPG Maker VX Ace Lite Cook Off!

author=alterego
The goblin dungeon is nothing. Wait until you get to the ice dungeon. ;P ...Actually, I didn't die too much on this game (But then again I got Simon and Kory as my main two characters, and once I learned Radiant Blade the game became much easier). Its main problem is that the dungeons are insufferably long. But hey, at least is a beatable game.

Edit: @Nessy: You got Clay. He's good. He hits twice, boosts your attack, and learns Shout. Shout=All enemies stunned for free.


Simon's the ninja right?

I got the very same starting party. It's not a bad one. And I got the cleric as my third member, so when I finally get 2 people with Recover, it'll be great.

RPG Maker VX Ace Lite Cook Off!

Oh my gosh. I was messing around a bit and I managed to make my cover system much more explicit and make a LOT more sense.

Complete with animations to make it CLEAR when enemies are still being defended.

Wish I had had time to experiment with that earlier...XD

RPG Maker VX Ace Lite Cook Off!

Wow. This thread got kinda...silent.

*blows a party horn in it*

What's everyone playing? I'm partway through deception, personally. But I'm kinda stuck since I don't know how to progress the story. 0_o I'm at the second town, trying to get the guild guy's attention, but...I can't make anything happen...

On the game making side, I'm starting to work on expanding my game for when the contest is over. Adding some more story bits (character development, mostly), gonna have to re-balance battles (I've gotten a few complaints about random battles occurring too often, lasting too long, and giving too few rewards), and I'll need to fix a few other straggling issues.

Illusions of Loyalty

author=alterego
Ok... First of all, great game. If I knew how to write a review worth shit, I'd write one. But you'll have to settle for a comment. =P


;) I'll take it. And don't sell yourself short, this was good feedback. Thanks.

Let's start with the story. At first you're like "Heh; typical stuff" But since political plots are still a step up form the more common "Warriors of light, defeat the Evil Lord" they're a welcome change of pace. All in all I really liked the story, the personalities and motivation of the characters, and the plot twists at the end; But what really took the prize for me were the endings. Very emotional stuff, all of them... That one last battle against the Golems should have been more epic, though. (Or you should remove it entirely)


*grin* Glad you enjoyed. That's probably what I poured the most soul into. Given more time and the full version of VXAce, I would have had more character development along the way. Glad the endings blew your mind. Took me a while to get them all just right. :)

The mapping/dungeon design is perhaps the lowest point of the game. Towns are pretty much useless. Not only the maps feel pretty restrictive, like you're limited to a part of the town. But also, you'll never need an inn, and stores could have been easily replaced by monster drops. Some of the npc's dialogues are fun but that's it... The dungeons. Well, at least they're not gigantic and there seem to be some thought to them. But they're still pretty much an excuse for the player to struggle their way out of them.


Eh...Yeah. Mapping was never my forte (although VX makes it so much easier than XP).

Sorry about the snipped towns. I would have made them full size, but since lite can only have 10 events...it was either small, semi-bustling towns, or large empty ones... In terms of inns and shops, noted.

And dungeons...Well...I wanted my game to be more than just story-boss-story-boss-story-ENDING. It would have been way too short, and given you less time to master the skills you'd need for the endgame.

Battles and difficulty... Ok, battles are certainly not the kind that you win by just pressing *Enter-Enter-Enter*, which is good. You made a good selection of skills that are useful at some point throughout the game. But I was a bit disappointed that you never learn new ones, so the novelty of the battles eventually wears off-- That being said, the game is not really difficult. Boss battles are challenging, yes, and that's good; but random battles are a chore. They leave you very little exp and money, they don't drop items (or at least I never got any) and the encounter rate is kind of high. The good thing is that they're easy to escape from, but they're still annoying.


Yeah, the high encounter rate, and low reward rate was a complaint I got from my friends as well. I'll see what I can do once the contest is over. I think I'll reduce the enemy HP a bit as well, another complaint I got is that the random battles tend to last way too long.

As for not learning any new skills...Well, I wanted players to master the ones given and not penalize people who went for low level runs. That, and I honestly could not think of any more useful skills that would play nice with the existing ones, and not be OP or pointless. :( Sorry about that.

So, what I'm trying to say is here is, that a more straight-forward approach would have improved this game: Story->Boss battle->Story->Boss battle... Just the fun parts. Towns, Dungeons and random battles kind of hold it down a bit.


Noted. I think I'll just reduce the encounter rates, increase rewards, and try to add some more story along the way. I do agree that with the high encounter rate, the good bits were a little bit too far apart. My best buddy told me that as well. By the end, he'd almost forgotten what the mission was... >_<

Ah, the music, sound effects and animations were also good. But who cares about that? ;P


:P Apparently you do, given that you liked them. XD

--

Thanks a lot for the feedback. I'll get around to tweaking, improving, and adding some stuff once the cook off is over. Your concerns have been noted. ;)

And I'm happy to hear you really enjoyed the story. As an aspiring writer of sorts, that makes me really happy. :)

Let's Judge - Deception Part 1

You sound like you have a VERY bad cold, here, Liberty... XD

RPG Maker VX Ace Lite Cook Off!

XD It's just a hilarious coincidence.

RPG Maker VX Ace Lite Cook Off!

author=Liberty
Which was yours? Remember it's based on what you called your folder. Some people had them labelled as something other than the game name.

Currently doing Deception. Cherry PrIncEss is done~


Haha, his game IS Deception. XD

RPG Maker VX Ace Lite Cook Off!

author=Liberty
Thanks for the heads-up. I'll make sure to grind enough beforehand~ ^.^
Maybe make a patch that people can apply to their game (just grab the map you edited the event on, zip it up and upload it) until the judging is done? That way others don't have to wait on a fix.

Yeah...make sure you're at least level 9 before leaving the forest...>_> The event that triggers the boss has that stupid "enemy disabled" turned on at the very first freakin line. >_<

author=GreatRedSpirit
Upload a fix (preferably as a patch) as a separate download and make sure your fix will also correct games that have already been touched by the bug. Once judging is over you can replace the bugged download with the game with the latest fixes (and improvements from feedback gained over the judging period!)

Already planned for. Once the patch is up, all you need to do to fix the bug is go onto the world map and BAM, fixed.

++++++++++++++++++++++++++++++
And the patch is up:
http://rpgmaker.net/games/4826/media/858/

If you apply it, there's no need to grind like crazy in the forest. As soon as you hit the world map, encounters will happen again.

I am TERRIBLY sorry about this.... X_X
++++++++++++++++++++++++++++++++

RPG Maker VX Ace Lite Cook Off!

ARGH.

Modsbannit. A friend of mine just found a huge bug with my game.

For some stupid reason there's a disable random encounters event at the start of a cutscene where it does not belong. As a result there are no freakin random encounters in the final dungeon. *slams head on wall*

How the hell did that happen?!

I can't update my game at the moment, because the judging is still going on, right?

EDIT: Just an FYI, this can make the game impossible to finish on Standard. My friend who is a PRO at RPGs is stuck facing the last boss at level 6 and even he can't beat him at that level. >_<

RPG Maker VX Ace Lite Cook Off!

author=alterego
@Aegix_Drakan. Dude, you put yourself down too much. (You attention whore, you) I just started playing your game and it's actually better than most entries. At least the battles are more interesting than what I've played so far... We'll see about the rest. =P


Yup. Stems from lingering self esteem issues and a desire to not look like a braggart. It's a bad habit.

Also, to be fair, I had literally just finished Grumpy Knight when I made that post. That game was freakin good. XD

But I'm glad you're enjoying my game so f-

author=alterego
@Aegix_Drakan. Dude, you put yourself down too much. (You attention whore, you) I just started playing your game and it's actually better than most entries. At least the battles are more interesting than what I've played so far... We'll see about the rest. =P


...

BRB. Getting my Hyperion Corrosive E-TECH Sniper out of the safe. Hold still for a bit, wouldja? *aims*

XD