AEROFUNK80'S PROFILE

There are two things I love: video games and writing. I've enjoyed writing stories since I was very young, and I'm an 80/90's kid, so my childhood was Atari, NES and SNES. I wanted to go to school for video game design, but that's not where life took me. When I discovered RPG Maker, it allowed me to take my two passions and fuse them together. I absolutely love creating fantasy worlds, writing the lore and developing characters. I do lack the artistic creativity and plugin knowledge, but I like to think I make up for that in storytelling. I love the old school RPG's where they gripped us with great stories: Final Fantasy 2&3, Chrono Trigger, Lufia and Secret of Mana to name a few. Tales of Yuria is my way to tell the first chapter of the world I've been creating for years.
Tales of Yuria: Mausoleu...
Short story adventure and continuation of The Dragon God

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Tales of Yuria 2: The Gilded Crown

author=emmbee23
OH MY GAWD I am so excited for this!!!!!


Thanks emmbee23! Glad to see you stop by my page :-)

Tales of Yuria 2: The Gilded Crown

author=TheRpgmakerAddict
Niceee...after finishing the first I was hoping for a sequel, given the ending...
Take your time because the first was good but this looks even better!


Thanks! I'm excited to share even more with everyone. I'll try and do frequent updates. :-)

Tales of Yuria: The Dragon God

author=emmbee23
Hey! Started playing this a couple months ago and really liked it, but then got busy with work. I have some free time and started playing again. I'm at the mine looking for Grugg. Really enjoying the game and saw on Twitter that you're working on Tales of Yuria 2- is it almost done???


So glad to hear work slowed down, and you decided to play my game again. Hope you enjoy the rest and reach out if you get stuck or have any questions.

Yes, I'm currently in the early development stages for Tales of Yuria 2. I just posted the game page on here. It's still pending but should be up soon, so you'll be able to check that out and follow for updates. :-)

Unfortunately, it still has a way to go. I have about 5-8 hours of gameplay completed, but the plan is to make the sequel longer than this one... so my current goal is the end of next year (2021).

Tales of Yuria: The Dragon God

author=ryan7251
so if battles are scripted does that mean i can't grind for levels?
*Sad Gamer noises*


Correct. No grinding or random battles are in my game. This was a decision I made because I, personally, never liked random encounters in games. I like battles, but I want to be able to clear an area and then explore it freely without worrying about constant random encounters happening every few seconds. Wanted to encourage exploration.

However; I do know some people enjoy random encounters and grinding for levels... so I do apologize. However; there are plenty of monsters you can choose to fight. I've actually gotten feedback that sometimes there's too many. So... you could always fight everything and just never run away from any battles :-)

Leveling up your character only gives additional HP and MP. You gain all ATK, DEF, MAT and MDF through equipment, and you learn new abilities by finding scrolls. There's also a vendor that sells the ability scrolls in the event you didn't find it. Most abilities are easily found, though.

Are you currently playing? Or haven't decided yet?

Tales of Yuria: The Dragon God

author=Misake
Hello, i just finished the game and its really good
Do you plan to make a sequel?


Thanks for playing Misake! So glad to hear you liked my game :-)

I am currently working on 2 games for Tales of Yuria. One is a shorter game: Mausoleum of the Gods. It will pick up right after this one ends. I'm almost finished and will be posting it soon.

I'm also working on Tales of Yuria 2, as well. However; I still have a long way to go for that one. I'm still working on the intro and getting more custom artwork done. ToY2 will have its own artwork (sprites, faces, and battlers). So I'm really excited to share this eventually :-)

I will be putting both pages on here once they're closer to completion, but you can get more frequent updates if you join my DISCORD. I'll be posting sketches, progress updates, and answering any questions if you're interested in joining.

Thanks again for playing :-)

Tales of Yuria: The Dragon God

author=Misake
is there's a walkthrough for this game?


I don't have a walkthrough, but if you need help with anything, send me a message on here. I can answer any questions and help you out with anything you need. Thanks for playing :-)

You can also join my Discord for faster replies. I'm on there pretty consistently: DISCORD

Tales of Legends

So, I played a bit more today and will say that you may want to reconsider the number of times your cockatrice can use their glare ability. My poor party got stuck in a pretty vicious loop that ended up killing them all, and they went into the battle with almost full HP.

I'm in the mountain pass and got one of your troops with 5 cockatrices. After a turn or two... two of them cast glare, which hit and stunned two of my party members. I have no items to cure stun, and getting hit doesn't remove the state. They eventually stunned my other two, so I had nobody to attack. They just kept stunning over and over, and I couldn't do anything. I eventually died. My mage finally broke out of the state, but at that point, my other 3 party members were dead, and he was the only one left with about 84 HP. I couldn't recover or revive anyone. He queued up a revival sprig on my healer, but since the enemies dominate in AGI, they attacked first and killed him :-(

And I forgot to SAVE! LOL That's on me, however. Stupid, AeroFunk, STUPID :-) So I have to start at the bottom of the mountain again.

Also... I tried casting the revive spell on one of my fallen companions earlier in the dungeon... and it targeted someone that wasn't dead and healed them for about 10,000 HP instead. Just an FYI.

Going to keep playing, though. :-) Will try again later... and make sure I save more frequently haha

Tales of Legends

I played more today :-) Just finished the orc cave. Really enjoyed the boss battle. I did find a locked chest and never found the key. Is that hidden somewhere in the cave? I tried stealing from some enemies to see if they had it, and they didn't. I double-checked the bestiary too.

I also like how you unlock the villagers at the town (including some of the shops). Plus some side-quests once you rescue them. Nice touch :-)

Thank GOD I found the Revive Tome. That's going to be really helpful since my party members keep dying on me. I have my warrior around 1000 HP and mage at around 500. For some reason enemies like targeting my mage and healer, and they leave my warrior alone LOL

Hi-Potions don't seem like they're worth the trade. The NPC wants 5 regular potions to make 1 hi-potion... a potion heals 25% and hi-potion heals 55%. I thought maybe you gave the hi-potion a larger +HP bonus, so I went out and tested it. 3 regular potions completely healed my character while 1 hi-potion didn't. So it seems like you'd be better off to just keep 5 regular potions. Unless my calculation is off, or I'm missing something.

Also, I don't find myself using my warrior's ability (Braveheart). Only because once you buff your warrior, it doesn't last many turns. I find that it's better to just attack with my warrior instead of skipping his turn to buff him. Maybe if it lasted a few more turns.

However; I'm really enjoying your game! :-) And I was the same... Tales of Yuria is my first completed game, but I worked on a few smaller projects here and there before that. Hope you enjoy playing :-D

Tales of Legends

Played a bit more today and, I will say, I'm enjoying it more the longer I play it :-) I still think your enemy troops need more of a variety of enemies, opposed to just multiples of the same type in each battle. Instead of 6 slimes... maybe several slimes, some hornets and something else? Just a thought.

The second dungeon was pretty fun. I like how you created the shortcuts, so you can leave easier and continue where you left off, opposed to taking the same lengthy path again.


As for the random encounters and slight grind... I don't mind it now that my party has different classes and abilities. I also like how you don't hold our hand and give subtle clues where to go, opposed to having a quest log and being constantly reminded what to do. Although, I will say... the king told me where to go, but I wasn't paying the best attention. I couldn't remember if he said north or south... I went the wrong directon and wandered aimlessly for about 10 minutes LOL Perhaps him doing a reminder of where the location is if you talk to him again after the Switch kicks in?

It definitely does take me back to the old days of RPGs. I found myself going to a dungeon, needing to retreat and head back to town with my gold, buy new supplies and equipment and start fresh. I miss that and enjoyed it quite a bit :-) Although, I could see where many would get annoyed by this. Most people, nowadays, don't like grinding levels and walking back and forth from dungeon to town. That was a common complaint with my game, as well :-) And the random encounters also add some frustration to this.

Just a couple other things:

Kind of disappointed there are no Warrior Tomes at the shop, and I still don't have any after the second dungeon. My warrior still has one ability, but my cleric has four.

Are you aware the background when inside your shops and other building is black... but when you go upstairs it's blue? This is the case at the inn and castle.

I did learn one thing... ALWAYS have a retreat rope. ALWAYS! :-) So helpful.

Still playing and enjoying it. Will keep giving feedback as I play. I believe you said this is your first game? Great job so far!

Tales of Legends

Been playing your game and just finished the cave to the west. I really like how you can change classes between characters. I also like how their look updates based on the class you assign them. And now...

My number one critique is the fact that the beginning of your game doesn't really do anything that grips your audience's attention. You don't really have a story at the beginning and your combat is pretty boring/grindy since everyone is the same class with just one ability. Nothing really gripped me right away. However; I kept playing, and I can see that the game WILL get interesting. My only concern with that would be... will most people that start your game continue playing with the slow beginning?

1) As I hinted above--I don't care for the fact everyone is a freelancer at first and you get one ability. Plus, battles are kind of quick, so you typically don't have time to store up TP to use the one ability you have. Maybe give freelancer more abilities with some that are cheaper to use? Or maybe have TP not reset and carry over into each battle?

2) Battles are pretty grindy with both sides doing standard attacks. I was kind of hoping to eventually see a variety of monsters in the troops and them using abilities, but they rarely did, and most of your troops are the same monster. I eventually found myself just doing auto-battle.

3) I'm not a huge fan of random battles. I like exploring and making sure I find everything, but random battles really turn me away from doing that. I know some people don't mind them, but I've never been a fan and find myself taking more frequent breaks when I have to aimlessly wander because I'm lost and just fight battle after battle. That's just my personal preference, though.

However; I'm interested in where the story goes, and I really like the class system. I'm going to keep playing and will post more feedback as I do. I like the mapping, and the cut scene when the four crystals appearing and then merged together was done well. I'm looking forward to seeing where your game goes. :-)