AGNITIO'S PROFILE

Addicted player, played most of the rpg's out there for the Snes, Genesis and PC platforms...Meaning I usually have a hard time finding a good game...

No patience for making games, but paradoxicaly have tons of ideas...If anyone interested in a script reviewer and advisor message me...I'm also a literatures, cultures and history student, so I have a bit more of background than just games and tons of movies and books...

Also my english is not bad, but it's not good either, sorry for all the mispelling here and in posts, but I can hardly picture myself going over what I wrote just for detecting grammar errors...better off spending time playing or viewing some movie...

Cheers...

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Ascendence

can someone answer me this question? During the tutorial on events it says we get rewards for completing events, and I happen to have completed the cat copter (took at least 15 tries <.<) but there seems to be no reward whatsoever, any insights into this?

The Tiamat Sacrament

This game would look uberlicious if you remade it with vx, graphics look inferior to 2k

ps: I spent 4,5 hours in wow trying to fish a sewer rat, which let to a inventory with around 2k fish and me quitting the game saying wtf am I doing with my lfe <.<

Final Fantasy Dreams

this looks really good :)

Btw auto phoenix is from VII originally, because you could mix a phoenix and final attack materias, also in VIII it was possible to have auto phoenix if you had phoenix pinions but the auto was random (my brother got lucky enough for it to trigger during the fight with omega and was able to win the fight lolz)

StarFront: Factions

This game might turn out very good, but it still needs a lot of improvement.

For example allow mouse buttons to be used for fire and secondary fire.

If I were you I would look up games like Starscape and puzzle quest galatrix for ideas
(I really love this type of games and those two have tons of stuff)

Cheers

Forever's End

you sir are a chrono trigger addict :P

A Home Far Away

I wasn't expecting much from this game for having 3 stars, but at the start i really surprised me, the stryline seemed pretty good and it's one of the few game where the protagonist is a mage and not an overpowered swordsman...the chicken quest is epic, not because of the quest overall but for that partiular one that pops out of a chest rofl, you made up the idea or got it from another game?

anyway for the start I would give the game 4.5 stars, but sadly it rapidly changes, when you get in control of the protagonists sisters you see that she exactly the same abilities wth...an issue here is the staff she has equiped, while a normal wooden staff gives a major stat boost for everything, the staff you have that was made specially by their father has only attack and very low, is this some kind of error? I would imagine that mementos were special items not the other way around...

Then you get the river quest, at this stage I started having problems in the scenario exits, I assume I wasn't the only one, and while in a normal situation this wouldn't be much of an issue it really is when you're trying to escape the bandits stones, which are overkill if they hit you at the end because the cursor is so fast...

After this you play the sister again, and only at this point I noticed that while in the water I could move 8ways but in land I can only move 4ways...why not change movement on land aswel? assuming I will probably spend 95% of the game on land it would make much more sense...

After this I go into a cave and there's a swordsman waiting and says he would appreciate help in going through the cave, this realy messes the storyline (it would make sense if it was some kind of villager to whom you had to ask for help, like her boyfriend or something)....after that you go into fights and notice something, the swordsman doesn't have a unique ability like the other characters, his fight button has the symbol of a staff aswel, and he also has a mage spellbook, most sad is that the guy is a total wuss, I had to change his row so he didn't die every battle, this makes the game really special (in a bad way) for it's the first time I have a melle class in the back row and spellcaster in the front row, also the mage does the same amount of melee damage which doesn't seem even close to being fair (maybe you like mages over melee like me actually but that's not a reason to make them so underpowered and lame)...at this part the charge ability stoped working for some reason, meaning there are still plenty bugs in the game...I almost quit the game at this point, but I hope it might change back to being good...

I think this game has a lot of potencial, and it seems you put a lot of effort into making it, but there are some things that should be improved, if you changed the characters ability system to make it unique for every character, improved a bit the story line, and fixed the bugs this game would definitly be worth 4 or 4.5 stars...

efface

Note: please decrease the brightness on the font in this page (change it to dark grey or black), it makes it hard to read and it's possibly a reason for some people to stray far from this page...

efface

Game looks really neat, and I agree with everything Ginseng said less the map, it's nice where it is, and it's really useful.

The characters definitely need a remake, mainly the guy, the girl is actually nice the way it is, and you should create modernistic classes like soldier, gunner and others, definetely not paladin o.0

another thing, it would be nice to have some kind of background on why is the guy there shooting turrets, and create more stuff besides turrets, like cyborgs and robots...and a turret for a boss seem's a bit to pushed.

I really love the menu, maybe you can create some custom options for the game, like weapon building and upgrading.

Mobs should have a different respawn system, for example every time you change zones.

Maybe put some easy puzzles in there, like finding keycards on specific enemies and having to use a particular type of damage to defeat foes more easily.

Also like the music, it really fits the game...

I saw you have the Q key to change characters, I personally think that having various characters in one and switch between them in combat is really weird, but a lot of people do it...It would be much nicer to have AI controlled characters, and not being able to take control over them at all, but this might be a bit complex to do.

You get exp and points for defeating enemies, you might want to change points into something else, not sure on this but maybe metal or chips, and enemies should have drops like ammo and possibly random junk that you could use to make equipment and weapons or upgrades...

I think that's all, at least for now...

I really like the concept of this game, good work :)

Forever's End

Will I be able to contiue my game from where I left it in the next demo?

How long do you think will take to finish the game?

Do you intend to use that cutscene or something similar in the game? if so please don't make elise do that fire attack, reminds too much of that uchiha weird fire breath technique, and marcelus does look a lot like orochimaru Lolz

I made a review for the game because it's way underrated but it's still pending.

Anyway I'm voting for your game in every category for the misao awards least the non-rpg class.

cheers and good work with this, I really want to see how far you can go into making this game even more awesome :)

Leo & Leah: A Love Story

This game seems really promising, how long you expect till you have a complete version?
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