AKUMUGAMES'S PROFILE

Tales from another realm.

Since the beginning of time, countless civilizations have used art as a medium to transmit ideas, emotions and concepts. Games are a form of art and through it we tell stories.
Miraculo Island
Adventure visual novel game set in an island with a touch of mystery, horror, comedy and more!

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So... IGMC 2015

What's the problem with Mortal Fucking Combat?

What is the best way to make friends on this site?

Don't try too hard, be yourself and have fun.

Screenshot Survival 20XX

^ Sprites too tiny, maps too big. Work on that. Interior map is too empty :$
Those Poke-faces are sooo cute <3!

So... IGMC 2015

@Red_Nova: Good point. I agree money alone is not a good reason to make games (but can help). Or you will end up like Activision xD! Game making is art :D!

After reconsidering, maybe... just MAYBE I might participate in this one. I just have to learn how to use a few scripts first before pulling out what I have in mind. Let's see how it goes...

Second Saturday Scores

Huh, what did I do to earn that achievement xD?

So... IGMC 2015

author=CashmereCat
Abumu the ironic thing is you're disagreeing about how to win the IGMC with the guy that won the IGMC. Maybe the proof's in the pudding?
LOL, I didn't know xD! Congrats there.

But I still disagree :$ People are different. What might work for someone might not for you.

So... IGMC 2015

I'm not talking about bribes, too risky and isn't worth it.

author=GreatRedSpirit
First hit on google for "spoof file creation metadata". You'd still need the opportunity to abuse this beyond the time inbetween when IGMC was announced and started though for this 'cheat' to be relevant.

Yee, or to be even safer you could just open the previous started project and copy event by event into the new one (it can be tedious but you will have an entire month to do that xD)...

So... IGMC 2015

I don't think it's a bad mentality. If you want your game to win, you will give it all. If you can, why not? They have fun competing this way, let them (of course, this might steal a place for your 'casual' game ^^).

However, I'm pretty sure quite a lot some people cheat. I wonder why this issue isn't mentioned in most posts...

Me, I dunno. I don't think I'm gonna participate this year. I have an idea but not so much time/motivation to pull it off (even though it isn't that complex... I hope).

Miraculo Island Review

Even though you had already shared your thoughts with me. I'm thankful for your input here :)
I'm glad you enjoyed it. Believe me, you won't be disappointed if I ever finish the game :D and you captured everything these first two days are trying to transmit emotionally to the player (you). Props.

To be honest, I was a bit scared at first because I didn't think people will like this kind of game. Even though not the most popular out there, I've received a few good critiques that keep me going :D Thank you again!

Miraculo Island Review

Hey, Marrend, thanks for the review :D!

I understand what you're saying. Some people say the game is slow, some others say it's just the right pace.
Being inspired mostly by visual novels I've played. I strongly believe this is the correct approach for these kinds of stories. Else it will feel rushed and you won't feel attached enough.
Don't expect murderous ghosts to pop out of nowhere!

About some others points you addressed:
- Audio: I didn't rename the soundtrack :p I imported them into the maker using the same name they came with from the composer site (with due permission, of course).
- Story: Everything will be revealed in time. Believe me when I say there is more to it than a 'self-discovery' trip. You just have to be patience (lol) and try to get used to the island/characters in the meantime because they will be your only escape out.
- Gameplay: Choices matter in the long run. Think of it like a hidden Social Link you have with each character. If you don't meet certain criteria by certain date, then you will get your bloody game over :)
- Gameplay: Hopefully, I can address more grammar issues before the final release :/ Sorry! English is not my first language >.<
- Gameplay: Exploration is something that will be improved for the final release. I'll throw more Collectibles and mini-events into the island to encourage the player (did you know if you beat the dog it will drop its tag with its name on it :p?).
I received a few complains about those walls of text. I wanted the player to understand what and why are they doing there and to, somehow, relate with Nicholas from the go.
Keep in mind this is a visual novel. Nicholas likes to think a lot so you will have to get used to it. If you don't like it, then maybe this is not your kind of game :/
I tried to adjust the movement speed/size of the map accordingly. I want your stay in the island to feel natural and not some roller-coaster run.
- Issues: Exit menu lags (especially in the cabin). I honestly don't know how to fix this at the moment :/

Worry not, even though this is a visual novel kinda game, I intend to implement chase events and other some kind of mini-games for the following days :)

Again, thanks for your input :)! It definitely helps :D I hope you enjoyed it and are interested in seeing how it ends xD!