AKUMUGAMES'S PROFILE
AkumuGames
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Tales from another realm.
Since the beginning of time, countless civilizations have used art as a medium to transmit ideas, emotions and concepts. Games are a form of art and through it we tell stories.
Since the beginning of time, countless civilizations have used art as a medium to transmit ideas, emotions and concepts. Games are a form of art and through it we tell stories.
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Miraculo Island
@shayoko: Thank you for testing it out xD! I agree it's kinda sad that you probably won't be able to see an end or story fully developed till the next year (or even more) :( I'll probably extend the DEMO up to 2nd day but don't rely much on the save files as they probably won't work later.
About the plot: believe me when I say it's the strong point of this game paired up with character development. It's just... I can't show much yet, only clues if you're aware (not even the 2 days will be enough for that :( and I can't just rush it or you won't feel attached enough).
As you say, the DEMO of this game is a double edge sword. It allows me to get some feedback, keeping me motivated and improve. But at the same time it might scare players away who don't want to replay it all from the beginning due to the 'lack of plot'. I will say it again: this is a slow game. Not as slow as a full visual novel but still slow. I'm inspired by Infinity Games (Never 7, Ever 17, Remember 11...) so you have read them you might probably have an idea where I want to go (that's why the science stuff...).
Reading this makes me wanna go till the end :D I want you guys knowing WTF is up with the island and how from those funny events can turn so bad (beginning). I just need to execute it well enough so that it won't be overwhelming. But it's something I definitely want to conclude in my life :) So as long as I'm alive, expect it to come up some day :P
About the plot: believe me when I say it's the strong point of this game paired up with character development. It's just... I can't show much yet, only clues if you're aware (not even the 2 days will be enough for that :( and I can't just rush it or you won't feel attached enough).
As you say, the DEMO of this game is a double edge sword. It allows me to get some feedback, keeping me motivated and improve. But at the same time it might scare players away who don't want to replay it all from the beginning due to the 'lack of plot'. I will say it again: this is a slow game. Not as slow as a full visual novel but still slow. I'm inspired by Infinity Games (Never 7, Ever 17, Remember 11...) so you have read them you might probably have an idea where I want to go (that's why the science stuff...).
Reading this makes me wanna go till the end :D I want you guys knowing WTF is up with the island and how from those funny events can turn so bad (beginning). I just need to execute it well enough so that it won't be overwhelming. But it's something I definitely want to conclude in my life :) So as long as I'm alive, expect it to come up some day :P
Miraculo Island
author=VVBlastFuryVVxP Thanks for your support!
Heh. Looks like you made it.
Anyway, still not happy with the result. I'm trying to improve the short DEMO slowly, detail by detail. Right now, I'm fixing the most notable bug.