ALARICE'S PROFILE

Dumb Weeaboo

Just so you know, I'm pretty hardcore

Search

Filter

Happy About Monsters Review

Hello! I appreciate your review for my game (which I've admittedly abandoned development on), but any ways to soft lock the game or bugs that stonewall progression I am willing to correct so that players can enjoy the full demo.

In order to access the elevator, you need to do the following:
Visit the room with the green fluid. On one of the pipes there is a number combination engraved on one of the pipes.
Enter that combination in the locker at the beginning of the game. You will receive an item.
Use that item in the room with the key you cannot access normally. The key will be given to you and the item will be discarded.

If you were unable to find this combination, and still aren't, it may be because I have failed to make the numbers noticeable enough for players to be able to find.

As for keys that can soft lock after use, I am unsure of. I let two other people who I know personally play the game and they never encountered such a problem. If you encountered such a problem then there is no doubt that it exists, and with enough review/info I can correct this for future players.

I believe that the lighting and sound design are valid complaints. These might be altered in the future if more players find the sound distasteful.

Thank you for your feedback! Hopefully you will be able to enjoy the rest of the demo in the future.

Pocket Mirror Classic (2016) Review

author=Chivi-chivik
After reading the reviews it has, I think I'll wait for downloading this game for now... I hope it gets better, 'cause it looks great.

PS: What's the 'formulaic method', by the way? I'm interested since I'm planning to make a horror-esque game...


Just to give a jist: games that scare the player based off of what's been known to scare people (see: jump scares, shock value). Think of games like Slender, or a lot of hollywood horror movies in general. Obviously I'm not the absolute truth, but it's how I like to look at it.
Pages: 1