I'm a writer and video maker who likes RPG Maker as a way of expression with visual media. I also run the Drinking and Playstationing series on Youtube, which can be watched at:
Story Driven RPG Adventure made with RMXP. 25+ Hours long!



Improving Your Title Screen

That looks very cool! Great article!

It's a Matter of Choice

Sorry this double posted. I got "internal server error 500" with the first version of the post and it posted it twice. Sorry!

It's a Matter of Choice

One plan I have for a future RM game to make is to make one that is extremely choice based.

One character starts out as a good guy but ends working for the bad guys and betraying you. After a battle you are presented with a choice: Kill him or let him live. If you kill him he's gone for good. But if you let him live he will come back as a boss later, probably at a hard part of the game to make the player really annoyed of his return to being evil. However, defeating him in the second fight will yield a reward of a strong weapon that cannot be got in any other way. By doing this the choice is more dynamic. Sure you can kill him and not worry about him later, but letting him live can give you a special weapon.

Another choice idea I had involved getting characters into your party. I had an idea for a main quest involving two clashing factions in which you had to choose one to help. Each faction had a character that would help you if you sided with their faction, and ultimately the character will join your party. The elligible party member of the faction you don't help? You fight them as a boss. This is again a choice in which there isn't really an "obvious solution" as both characters would have strengths and weaknesses.

I hope to implement choices like that, and see similar choices in other games, choices def make games more interesting.
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