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Project update 3/12/19

Amazing!!

Keep up the good work! I'm longing for new screenshots.

+++ DynRPG - The RM2k3 Plugin SDK +++

author=PepsiOtaku
You don't need anything DynRPG related. Go into "Database > Battle Layout" and down at the bottom you should see "Random Encounter Death Handler" and set it to "Call Common Event" and then do all of your stuff in there.

What you say is for what happens if you have 0 HP in battle. What I want is to avoid RPG Maker to gives me an automatic Game Over when all my heroes have 0 HP on the map.

The game let you choose party members in a custom menu. But some of them can have 0 HP.


Anyway, I've found another solution by preventing the player to leave the custom menu if all HP = 0.

Cheers!

+++ DynRPG - The RM2k3 Plugin SDK +++

Speaking of function addresses, is it possible to prevent the game from calling game over screen when heroes are dead?

My game is made so that we can have a team with dead heroes (that we can heal afterwards).

Do you know a way to do so with a DynPlugin or a Quickpatch?

In the file you gave, PepsiOtaku, I see terms like "GameOverScene", "ResetGameOver", "OpenGameOver", "GameOverMainLoop", "CallGameOver", "CheckGameOver", but not sure what is the difference.

CortiItemProperties DynRPG PlugIn V0.5

Wow, awesome !! :D

[DynRPG]Text Plugin

I would be interested to have the original name of a hero : e.g. in a Pokemon-like game, if a player is renaming a hero (a Pokemon), you would still have access to the original name.

The Class for this : http://rewking.com/dynrpg/class_r_p_g_1_1_d_b_actor.html

MessageExtender2c

You should keep the same letters than DynText, which are :

author=DynText
\x returns image text from the text object with the chosen text identifier
\n returns the name of a hero given by the chosen number
\N returns the rank of the hero with ID equal to the chosen number
\v returns the value stored in variable with ID equal to the chosen number
\i returns the name of the Item with same ID as the chosen number
\I returns the item description of the item with same ID as the chosen number
\t returns the skill name of the item with ID equal to the chosen number
\T returns the the skill description of the skill with ID equal to chosen number
\a returns the ailment / condition of equal ID as the chosen number


Moreover, I would be interested to have the original name of a hero : e.g. in a Pokemon-like game, if a player is renaming a hero (a Pokemon), you would still have access to the original name.

The Class for this : http://rewking.com/dynrpg/class_r_p_g_1_1_d_b_actor.html

DynParams

Yeah, awesome !

EDIT : I've tried and it's working great. Cheers !

DynParams

Okay, I've found a way to play without having this bug (deleting a common event), but after a few seconds the bug happened again.

I've eventually noticed that it's happening when there are empty comments in events ! (You could argue that empty comments are useless when you create a game, but actually they are useful for better event reading.)

DynParams

Sorry, it's happening just from having DynParams.dll in the project (before I add any command)...

DynParams

Hello! Thank you for this amazing plugin!

However, I've got a Runtime error on one project. Other DynPlugins are working on it, so I think the problem should come from DynParams?

Cheers!
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