ANIMEBRYAN'S PROFILE

I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
Dragon Quest Remake (95%...
A remake of the classic 1st Dragon Quest with RPG Maker MV

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Robot Masters

author=Darkflamewolf
He's there for bragging rights, nothing more. That and he is the final key to 100% completion so you get the Boss Rush password. As for the cameo appearance, there are 5 more in the game, each one depicting a Mega Man from a different accompanying franchise.

Yeah, I've found them all & marked them on the spoiler maps, I was just wondering who that was in Pharaoh Man's stage. I didn't recognize him but I think it might have been Axl.

Robot Masters

author=Darkflamewolf
author=Animebryan
Nice! Very comprehensive. Didn't think you'd give away the hidden boss so easily though.
Well, he's just one of two. And I haven't even mentioned the other one...

I fought him already. Does he even have a weakness? And why is there no reward for beating him? Especially considering how ridiculously difficult he was! Also, who's the cameo appearance above the teleporter in Pharaoh Man's stage?

Help

No, not really. I finally found the way to get that Too Well Hidden tome. Discovered it back snooping around in the editor for a few days. Here's the process:
#1 - Go to the Chocobo Races & keep betting on Boco until you win the Gargan Fossil
#2 - Go to Dawnmarch & trade it to the scholar to the right of entrance of town for the Bahamut Doll.
#3 - Go to Visage & trade it to the scholar in the NE area of the town for a Bag of Peanuts
#4 - Go to Costa del Vita & trade it to the pirate by the water for the Obsidian Ore
#5 - Go to Lenadia Castle & trade it to the guard by the left castle grounds door for Bikke's Memoirs.
#6 - Go to Otto's house by chocobo & trade that for the Ultima Tome

However, since Oalston is the only one who could learn it & he already learned it by Lv. 80, I changed it so that any magic user could learn it (so it wouldn't be a total waste of time to get). All that's left for me to do is beat Aurabolt (changed all prize requirements to intervals of 5) 80 times to get Bosche's Balmung relic (you had it set to the wrong relic btw), Doom Blade & Economizer (Meditation Ring is better & can be equipped by ANYBODY (you forgot to change that didn't you?).

Help

How do I get the Ultima Tome? I know it has something to do with the Bikke's Memoires & a bag of peanuts that you have to give to a pirate, but I can't find where to start all of this?

Help

Do you plan on fixing the numerous bugs that are still rampant in this game? I can't remember them all but they include;

#1 - Various equipment that doesn't give an accurate stat boost (actual stat boost different than description says)
#2 - Weapon Sprites in Mt. Ordeals either missing or inaccurate
#3 - Murasame from Mt. Ordeals says aquired 'Masamune' instead of Murasame
#4 - Ami's augments function on Nobumasa'a augment switch (you forgot to make a augment switch for her)
#5 - Nobumasa's Shadow Step doesn't switch off when switching skills
#6 - When switching from Oaleston's Improved Comet to Exorcism, it says 'want to forget exorcism' instead of Improved Comet
#7 - Vera's Remora summon says 'Drain 100 MP' but doesn't absorb the MP
#8 - Even if you recruited Bosche in the 1st world, if you get to Garmonde before finding him at the Mithril Mine he's there & acts like you never meet him before (you should have set his 'gone' page to require the 'Bosche Joins 3' switch instead of the 'Bosche Rejoins' switch).
#9 - Accessory shop in Mohadmal village (3rd world) doesn't have a functional door (I duplicated the original accessory shop from the 1st world & added it to the 3rd world version & changed the teleport events)
#10 - Can't remember which dungeons but you can walk off of bridges & walk around in the air
#11 - The effects of Protect & Empower are reversed (Protect doubles Magic & Empower doubles Defense. Also, the 'Empower' skill does not inflict Empower. Also, the 'Berserk' skill actually removes Berserk instead of inflicting it.
#12 - When reaching the Dark Elf, his sprite & the Abaddon sprites are invisible, as if the Dark Elf switch is already on (I've corrected this by adding an event that turns that switch off when you enter the room them flips a new switch so the event only goes off once. Did this after beating him so I can't test it.)
#13 - In Sandy Point you have a guy block your access to the treasures until you complete the treasure hunt, but you left the right steps open, allowing the player to go around the guard (fixed this by adding a duplicate of the guard & changing his sprite to that of the guy who's positioned a few steps from those steps)
#14 - I can't remember this perfectly but you can sneak off to the Citadel & get thrown in prison by Zeul before speaking to one of the Grans that tells you to go there. There's some sequence breaking involved when the story reaches this point.
#15 - In the boss room in the Mithril Mine when Bosche rejoins you, there's an event in the room that memorizes a BGM & gives a message about a character & class that joins the party & requires the switch for chest 613 to activate. What's with this?
#16 - When defeating Orphan, his death turns the Kefka dead switch on instead. In fact, the whole switch arrangement with the Trophy Bosses seems messed up

That's all I can remember right now but I'm sure I'm forgetting a few things that I had to constantly go into the editor to fix. Hope you'll fix these & release a less erroneous version worthy of the "Plus!" added to the title. I'll be sure to post any more problem that I find or remember. Good game though.

Robot Masters

Nice! Very comprehensive. Didn't think you'd give away the hidden boss so easily though.
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