ANNELAURANT'S PROFILE

Hello, I'm Anne! I make art, write stories, and apparently develop games now! Occasionally I sing and compose songs.

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Update 2023-09

author=Strak
Hey, good on you for making a return to the project!

Thank you. I'm happy to be back as well, and I'm glad I didn't develop disgust towards my project as well, no natter how much it feels like a newbie's work.

Looking forward to seeing where this goes!

Thanks for the support! I'm looking forward to seeing the stuff I implemented in actual game play as well, and not just during test scenes.

Thrall

Woah, is this new? I'll have to allot a schedule for this!

Arcanium:Magia

author=Strak
Hoping this is still underway! Haven't seen you around much. Hope life is well and game dev is still something you're wanting to work on.

Hello, friend! This is still something I'm thinking about, for sure, but I do want to do a bit of an overhaul to 1) minimize player fatigue, 2) be more authentic to the vision I have for the story, 3) have more consistency, and 4) recover the progress I lost after a laptop breakdown. Due to real life updates and ongoings, I've been unable to give this project as much attention as I want, but I'm hopeful to give this game an update within the year.

Bloodstained Hands v5.9.8!

I am so excited to try this new build. I hope I can finally beat that secret final boss, lol!

RMN's Australian Christmas

I thought I'd be able to make my own sprite in time for this, but alas my circumstances did not allow for it. Hopefully the note in my updated entry will be read.

Arcanium:Magia

author=Strak
I saw that a demo had been posted earlier this week, I just haven't had a chance to get around to it. I'll check it out today though!

Thank you! However, I had to pull the demo for the meantime because the asset encryption caused a major game-breaking bug that, somehow, I did not catch while playtesting Demo V2.0. :( I will be sure to upload a new version real soon.

One Hour

Man I missed that in the blog post, lol!

But yes, in terms of the systems and the puzzles, I think the game is good! Even if the puzzles themselves are not really new concepts, I think they hold each other up pretty well, and it is pretty difficult to keep puzzles within a single game of a more or less consistent quality. (I like puzzles a lot. Is that too obvious? XD)

If there is one thing about the puzzles I want changed, it's probably the level of information you feed the player, e.g. difficulty level, what must be done, what I should look for, etc.

Arcanium:Magia

author=Strak
Nice! Looking forward to the demo. Subbed, so I'll keep an eye out. You had said this is your first game, yeah? I hope you enjoy the game dev process!


Thank you! I used to be a programming student, so it's very fun for me to game dev! (Except I actually managed to break some plugins, so I'm off to an amazing start.)

One Hour

I'm hesitant about adding a review since the other guy pretty much summarized my personal thoughts about the game too.

So here's my feedback as a comment:

It IS pretty jarring! And the lagging (mind you I only have a 2-year-old laptop) adds to the atmosphere! XD In a way it really, really, really feels like you're alone and you got nobody but yourself for this game.

The puzzles are nice. The rocks gave me a good time and left me wishing for more of them. The vines maze is a good maze; while navigating it, it felt like I was doing something that had more impact beyond looking for the next path to cross. The cave maze too, while simple, really worked well with the lamp thing. The swimming while very standard is of good enough quality to complete the quad.

The story was pretty lacking, and I personally think it's the lack of set up. I'd rather have a short message on a black screen open up before we start with the character waking up. Put me in his shoes, you know? I'm also not even sure why I should care about the locked box in the first place. While twists and surprises are nice, not having a proper set up for game mechanics will likely leave the player feeling very, very confused - and this is something that my non-RM friends taught me when they played the initial demo of my own game.

It does leave me wanting more; I'm just not sure where you're taking this game to. (Open spoiler tag below for my personal recommendation.)

BUT if you took this to a horror level, perhaps an atmospheric horror game where the "enemy" is an unseen supernatural entity of the wilderness, I think it'd really pop out and shine. You can go "this is a horror game", and when people open its executable file and see "you have one hour" they'd really feel like, "Oh I gotta do something I gotta SURVIVE". Not only is our character poisoned, but something out there, whatever that unseen is, is watching our every step, waiting for our demise.

And I would love that. I love horrors based on everyday concepts. There's no real "killer" or "enemy"; just us and our fear amped up by our perceptions and our worries. And this game has the potential to be that; I just don't know if this is how you want your game to be.

But, if your intention is to merely show concepts, this is a good game. It did leave me thinking, "I want to see more of this guy's work," in a "That's it?! Don't leave me hanging!" kinda way. XD

Game submitted! Awaiting approval!

author=Marrend
Relevant portion goes from 0:08 to 0:20

Aw man, I thought it was some tutorial on how to squash programming bugs! Ya got me! XD
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