ANTARCTICTIGER'S PROFILE
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Lunar Wish: Orbs of Fate
Hey, out of curiosity, what is piti supposed to mean, if anything? Mafia seems fond of calling people that.
Lunar Wish: Orbs of Fate
Oh ho, this slipped in under the radar. I'll be giving this a shot.
Found a small bug, after doing the academy head's first request and getting the exp reward, Falk actually got knocked back a level.
Found a small bug, after doing the academy head's first request and getting the exp reward, Falk actually got knocked back a level.
Calling out for Treasurehunters!
Calling out for Treasurehunters!
Final Fantasy : Mystic Quest Remastered
This program cannot update the installed version of Mystic Quest Remastered 1.5 Patch because of the following reason:
C:\...\Mystic Quest Remastered\TechReadme.txt: unknown version.
C:\...\Mystic Quest Remastered\TechReadme.txt: unknown version.
Final Fantasy : Mystic Quest Remastered
With Patch 1.4, I got the error message "Unable to find file Graphics/battlebacks/WaterCave02" when I got into a random overworld encounter on the path to... Fireburg, I think it was called?
Legionwood 2: Rise of the Eternal's Realm
Mm. One thing that irked me about melee combat in Legionwood 1 (and this applies to just about any RPG Maker game) is the seemingly less than stated accuracy. Having to sink points into Strength, Accuracy, and Critical felt like I was spreading out points in too many places, as opposed to just pouring everything into Intelligence. While it's true that spells can't really match the damage output on a single target, they'll also never miss, and 95% of the fights in the game will be against multiple targets. It's just convenient.
Legionwood 2: Rise of the Eternal's Realm
Attacking was kinda lame, though. Rather, mid to end game for Legionwood 1, I just spammed Power Bomb with my two magi, and a crit build dual wielder taking out whatever survived the first blasts, with level ups and focusing on increasing Int I could do this endlessly without rest. If the bestiary were better implemented somehow and melee doesn't feel as weak...
I don't recall using status effects at all that much. Mostly because the bosses had the 'contractual immunity' and such with usual boss types. Using them against regular monsters was inefficient ._.
I don't recall using status effects at all that much. Mostly because the bosses had the 'contractual immunity' and such with usual boss types. Using them against regular monsters was inefficient ._.
Legionwood 2: Rise of the Eternal's Realm
Haha, I did finish the first game. I remember getting stuck in the final dungeon because of some buttons, and the game crashing after defeating the optional boss. :P
Anyway, looking good so far, I'll be keeping an eye on this.
Anyway, looking good so far, I'll be keeping an eye on this.