ARANDOMGAMEMAKER'S PROFILE
Arandomgamemaker
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Soma Spirits
Oblivion Quest
Gave this game a shot. It's pretty good, but for the most part I agree with what Andrew_Anonymous said. Maybe give some DynRPG scripts a shot to fix the ATB problem?
Will Be Right Back...
K I have no idea what I just played. I guess it was a parody on, like, phone games with a lot of ads in them?
Wyrm Warriors
For the main plot the mandatory characters could be the focus of the dialog, while for optional missions the non-mandatory characters could get the spotlight.
The conversation tree of choices is also a good idea.
The conversation tree of choices is also a good idea.
Wyrm Warriors
Speaking of storyline,how are cutscenes going to work? I mean there's a crap ton of characters, in which most of them are optional, so it's either you code some dialog for each character or have each cutscene focus on a specific set of characters.
Wyrm Warriors
Final Fantasy VII 2D Remake
Resident Evil Demake
Complaints:
-Door transition screens should have correctly colored doors. Like going through a brown door should have a brown door transition.
-Why does Jill have a photo face that has been bitcrushed? Sprite something for it!
-The combat needs a tutorial of sorts. I shouldn't need to look up an external readme for it.
-A locked door makes too quiet of a noise. Make it louder.
-Barry follows you weird. Use a follower event for that. There are tutorials on the site.
-When you talk to Barry and get the lockpick, he takes one step, waits, and disappears.
-Why is there a save box if I can just save from the menu?
-There's an event to the left of where the guy pops out of the closet that says something in a foreign language and disappears. Odd.
-Keeper's Diary has some messed up letters.
-The intense battle music plays even if you solve the young to old puzzle correctly.
-If you leave the room after the dog bursts through the window, but don't kill it, it'll be stuck in the window when you return.
-When I exited to the left of the dog window room a couple of times I randomly died. Huh?
After investigating it turns out the dog fixes itself if you exit this way and I died during the door transition.
-Make it so events stop during door transitions.
-Jill is completely invincible if you mash the shoot button. I guess the enemies take constant knockback, which is nice.
-The carpet leading into doors in the purple carpet room cuts off and looks really ugly.
-Bloody bodies have a grey box around them. Ok?
-Gardening tools are the exact shade of brown as the background.
-What do maps do? I pick them up and nothing happens. They're not even in the inventory. This really sucks because it's so hard to remember where you are.
-The textbox windows stays up after you get the shotgun ammo in the broken shotgun room. It stops once you leave though.
-The snake has a ridiculous attack range.
I'm aware it's a demo, so of course it's not perfect. Never played the original, but this was pretty fun.
-Door transition screens should have correctly colored doors. Like going through a brown door should have a brown door transition.
-Why does Jill have a photo face that has been bitcrushed? Sprite something for it!
-The combat needs a tutorial of sorts. I shouldn't need to look up an external readme for it.
-A locked door makes too quiet of a noise. Make it louder.
-Barry follows you weird. Use a follower event for that. There are tutorials on the site.
-When you talk to Barry and get the lockpick, he takes one step, waits, and disappears.
-Why is there a save box if I can just save from the menu?
-There's an event to the left of where the guy pops out of the closet that says something in a foreign language and disappears. Odd.
-Keeper's Diary has some messed up letters.
-The intense battle music plays even if you solve the young to old puzzle correctly.
-If you leave the room after the dog bursts through the window, but don't kill it, it'll be stuck in the window when you return.
-When I exited to the left of the dog window room a couple of times I randomly died. Huh?
After investigating it turns out the dog fixes itself if you exit this way and I died during the door transition.
-Make it so events stop during door transitions.
-Jill is completely invincible if you mash the shoot button. I guess the enemies take constant knockback, which is nice.
-The carpet leading into doors in the purple carpet room cuts off and looks really ugly.
-Bloody bodies have a grey box around them. Ok?
-Gardening tools are the exact shade of brown as the background.
-What do maps do? I pick them up and nothing happens. They're not even in the inventory. This really sucks because it's so hard to remember where you are.
-The textbox windows stays up after you get the shotgun ammo in the broken shotgun room. It stops once you leave though.
-The snake has a ridiculous attack range.
I'm aware it's a demo, so of course it's not perfect. Never played the original, but this was pretty fun.
Final Fantasy Blackmoon Prophecy II
You could make Vahn a tragic hero who saw everyone die and turned to the dark to stay alive. So he becomes a recurring villan or something.
Random thought.
Random thought.