Music is not there for the character to hear, but for the player to know the character's mental and emotional state. But unlike with the pain and the physical effort of game characters, experiencing their internal thoughts and feelings by the player is often the intended result. That's the immersion.

Porcupine Princess
The story of two lovers separated by different beliefs.




Played it a long time ago and it's pretty good

Revive the Dead 2: Deader or Alive

A-are those warcraft 3 characters I see on achievements? I need that Arthas in my life.


I'm not 100% sure which one of my projects I'd like to resurrect in this time frame, but assuming it's Luminasis, I need to:
- Determine a new aesthetic look for the game.
- Create a new base in RMMV.
- Decide on how the gameplay flow is going to work. One of the things I really want to do is implement Damage Cut, Status Effect Hit Rate and Critical Hit Rate based on the enemy and caster element. I already have the script base done, now it's implementation.
- Design the Final Boss and the main bosses.
- Design new character skillset based on new mechanics and boss skills.
- Do some light world building and reduce the scope of the project this time.
- Create some base maps with RTP.
- Create new assets based on the prototypes.


[RMVX ACE] Quasi plugins!

I found his pastebin but not sure if its in there:

Worth moving a game from VX to MV??

Just finish your game with VXA. MV is only good for multiplatforming and Javascript.

[RMXP] Any script for Full Screen letterboxing instead of stretching?

I think people managed to fix that with mkxp? Might be worth a shot to look at.


TY Libby! Achievements are so naisu :>


I don't see where it said you'd be getting achievements for this one, guys...

I suppose I could make some for you achievement-junkies, though. Geez.

Wait...there's no achievements? D:


You live :o

RMMV Templates

I don't get it.