ARCMAGIK'S PROFILE

Lots of stuff has happened over the years. Now I am gam mak. If you know me then you know me, if not then I am awesome! :D

Legion Saga DX
A remake of the original LS and LSR in a more modern RPG Maker using the Time Fantasy style.

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Screenshot Survival 20XX

author=Cap_H
Yeah, I added some rtp examples. Here are some more:
Deckiller
Sidewinder (no castles, but his use of rtp is very impressive)

As I said... Deckiller using RTP. HA!

And the Sidewinder link leads to Dirge of Doningoth.

Screenshot Survival 20XX

How did I forget about Badluck's mapping... but that is refmap for you.

Screenshot Survival 20XX

Where is Corf or Deckiller when you need to show off more realistic made/scaled RTP castles...

Seasons of RMN II

Since the event is closed I can't update... but the gamepage has version 2.3 which corrects a few more bugs. It was a learning experience using 2k3... so many old quirks I forgot about.

The Founder's Quest (A Seasons 2 Game)

author=pianotm
Okay...

  • So, Warrior's skills are the only skills that work.
  • Can't escape battles.
  • Encounter rate is nuts.
  • Some enemies are unbeatable, though that may be down to the fact that Priestess and Mage's blessings and magic don't work.
  • Still alive, even though dead.
  • Cannot progress due to unbeatable encounters.

Overall, the story looks like a cool idea. I'd like to see a version of this working right.

That's for the feedback. I figured on some maps they were so small that a slightly higher encounter rate would be fine but I'll alter them. I set the Crypt's encounters so they wouldn't be so many but I will push it out even more.

Looking at the database... Yeah... things aren't set up quite right for Priestess. Which encounters are unbeatable? I will throw up an updated version in the morning to fix the encounters.

Now I am not sure why escapes aren't working... There are only three battles that are set to disable escape. Ogre, Skeletons, and Dark Knight... and I checked all the maps they are set with escape allowed.

I'll have to look into the still alive not dead... is that enemies or allies?

I added a new update that should help with the encounter rate and blessing/magic not working right.

Seasons of RMN II

If you downloaded our game I have updated the submitted copy.

The Founder's Quest (A Seasons 2 Game)

Thanks, Frogge.

Working on the fixes now.

Version 2.2 Updates
1. I used the wrong /n, wee. Fixed
2. A couple music files were not included for battle music as it changes depending on your level and I didn't catch it. Fixed
3. Forgot to set the Direction Fix on the headless guys. Weee. Fixed
4. Forgot to set who can use items in the items. That's a fun one. Fixed
5. I added the Battle Command to the actor but due to my inexperience with 2k3... I didn't add it to the Battle Screen section. Finally figured that one out! Fixed
6. Forgot to add the actual final boss enemy to the Troop when I was finished up the battle stuff at midnight with very little sleep in the last two days. Fixed
7. There are probably a few tile issues so if you find somewhere it seems like you can't walk then it was likely missed. Being able to walk over the mounds in the Underground

author=Frogge
Woodhaven? Hmmm, now where have I seen that name before?

Edit: congrats on completion arc! Playing and reviewing this immediately.

It was a random name from a list that Link came up with when I was originally looking at Haven as a name.

The Founder's Quest (A Seasons 2 Game)

That's not supposed to happen. Those vehicle files were definitely there before. Let me know if you find any other bugs.

Seasons of RMN II

We have a game page. We are mostly complete other than the battle system.

Solitary