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Project Oscine
Did you get the Fertilizer and Special Growth items?
There is a patch of dirt near the cave entrance that's different from the rest of the ground. All you have to do is stand on that spot and by hitting Enter/Z it'll allow you to use a key item there.
There is a patch of dirt near the cave entrance that's different from the rest of the ground. All you have to do is stand on that spot and by hitting Enter/Z it'll allow you to use a key item there.
The Warello Network
Just posting to say I made a couple of the enemies look better with the red grid and changed the critical damage from 300% to 200%.
It'll probably be my last edit until the contest is over.
It'll probably be my last edit until the contest is over.
Project Oscine
The Warello Network
Thanks for the kind words. The whole grid-like look, partly inspired by the original Tron, was the spark that made me want to see this project through.
Now I notice a lot of my stuff is like, super blue.
Now I notice a lot of my stuff is like, super blue.
The Warello Network
Outnumbered-Prologue
Project Oscine
Sorry for the late reply, my internet's been out until now.
I understand what you mean; I know I wouldn't do something like that in my full length game in the works as it would totally break it; I'm actually surprised more people didn't tell me about drowning everything. It's one of a few strategies that really break the game's difficulty, and there for people clever enough to find it.
The final boss and optional bosses specifically block Drown even with Douse transferred to them to prevent it from being a complete drownfest xD There's also a few other class combinations that break everything it touches though, there for people willing to truly find the "Perfect Team" as it were; it's even possible to kill off the toughest hidden optional boss in one turn without causing instant death.
I'm glad you still love the game though! Even though drown is totally intended for people who put the right skills together, I still might change it a bit to make it where it doesn't work 100% of the time.
I understand what you mean; I know I wouldn't do something like that in my full length game in the works as it would totally break it; I'm actually surprised more people didn't tell me about drowning everything. It's one of a few strategies that really break the game's difficulty, and there for people clever enough to find it.
The final boss and optional bosses specifically block Drown even with Douse transferred to them to prevent it from being a complete drownfest xD There's also a few other class combinations that break everything it touches though, there for people willing to truly find the "Perfect Team" as it were; it's even possible to kill off the toughest hidden optional boss in one turn without causing instant death.
I'm glad you still love the game though! Even though drown is totally intended for people who put the right skills together, I still might change it a bit to make it where it doesn't work 100% of the time.
Project Oscine
Just updating this to say there were a couple of skill oddities like random targeting that isn't supposed to be random, Pepper Spray raising magic instead of lowering it, and a couple of augs that just plain didn't work.
All of this has since been fixed.
All of this has since been fixed.
Project Oscine
Hint: The puzzle layout is the same as the first area of the dungeon (first reach dungeon 2). The clues are found on the notices placed on the wall at said location.
Answer:
Gray Blue Black
Red Blue Green
Answer:
Gray Blue Black
Red Blue Green
Project Oscine
Just posting this to say I updated the main download to fix the remaining spelling errors and a few bugs, like:
* Weapon Element augments can now be equipped.
* A portrait of Kairos that hanged during his third conversation is now fixed.
* In the first safe zone after beating the game the player can now talk to their allies if they chose to forego class changing.
* Cleaned up text that referenced stuff I took out of the game.
Thanks for bringing two of those to my attention kalledemos. This'll be the game's last update unless someone finds something that makes the game unplayable.
* Weapon Element augments can now be equipped.
* A portrait of Kairos that hanged during his third conversation is now fixed.
* In the first safe zone after beating the game the player can now talk to their allies if they chose to forego class changing.
* Cleaned up text that referenced stuff I took out of the game.
Thanks for bringing two of those to my attention kalledemos. This'll be the game's last update unless someone finds something that makes the game unplayable.