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Screenshot Survival 20XX

author=Giznads
Progress report on Nihilo. Wrapping up the last village explorable in-demo.
Hope to have something enjoyable out for everyone to experience by the end of the month.
Giz, this is gorgeous. Always feel immersed in your game world

Little Revelations update...

Lilika Forest

More Lilika Forest w/ friends this time... updated HUD

Showcasing the Special Abilities... who doesn't like attacks named after Irish Gigs. Also please excuse the quality.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

author=LordBlueRouge
Tales of Falonia April 2007Tales of Falonia May 2007

I've been working on this on and off for the last 7 months so if there's any errors with this i apologize in advance.

Thank you so much

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Hi Guys, does anyone happen to have Tales of Falonia by AlucardXDemon?

Screenshot Survival 20XX

Spent last weekend and last night on some mapping action. Next time you see this school yard it will be filled with students and our MC in school clothes.







Check my Twitter or follow me on Discord for more updates if you're interested

Screenshot Survival 20XX

author=NotADev
author=AshleyWasHere
Love this, you made the city look like a fun place to explore with all the active NPCs.

Thanks so much.... just wait until I finish the school map.

Screenshot Survival 20XX

author=Punkitt
Have to say Punkitt, the animations and visuals look very slick. Good to see another developer still using RM2k3.

author=NotADev
I'm a sucker for DW, the graphics take me back and I love the UI.

I've been out of the community for a good 9 years, but never stopped writing the story for one of my passion projects. Working on a quick demo for Revelations, heres one week of development vs the work from 2012... I do wish I had my 2012 file lol. Hope you like it... question, add shadows or nah?

2021 on the left, 2012 on the right. Love both of them





[RMMV] RM2k3 Resources in RMMV

author=coelocanth
Also you'll need to reorder the rows in the sprite.
2k/3 use up/right/down/left (n,e,s,w compass directions)
VX onwards use down/left/right/up (2,4,6,8 keypad directions)

If you use upscaled 2k3 characters with upscaled 2k3 (or other 16x16) tiles, it'll look fine. If you use the MV tiles there's potential for visual clash.

author=Fomar0153
Some of these might be helpful:
https://rpgmakeronline.org/converters/

There are some autotiles that don't quite work but for the most part I've had no trouble using 2k/3 resources in MV. I have my own plugin but you can get plugins to change the tilesize of MV.

Wow. I really appreciate this, you guys are great for the help.

[RM2K3] "Loading plugin "condition_icons.dll" failed! (1114)"

author=kaine87
Try removing conditionicons.dll from the folder named Dynplugins.
Lollo forgot to remove that plugin, from the new version of theia(that uses DynbattleDisplay.dll to show the conditions icons)
Thanks for the advice. I'm now getting a "Not Implemented" Error

[RM2K3] "Loading plugin "condition_icons.dll" failed! (1114)"

Hi Folks, I decided to start the weekend off by playing some old RM games that I missed out on.

Tried to play Theia but was hit with "Loading plugin "condition_icons.dll" failed! (1114)" from the DynRPG Loader when booting the game.

Any thoughts on how to fix this error. Im running the game on Windows 10 if that helps.

[RMMV] RM2k3 Resources in RMMV

@Mirak, thanks for the help.
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