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Day and Night
I do the day and night method as well. I use it as a main switch for a black market, locked doors at night, some only open at night. But i'm having one issue; How can i set it so that staying at the inn passes time? I use 2k3 and cant find the option to set the event in the inn..
Day and Night
I do the day and night method as well. I use it as a main switch for a black market, locked doors at night, some only open at night. But i'm having one issue; How can i set it so that staying at the inn passes time? I use 2k3 and cant find the option to set the event in the inn..
Picture formating problem
Be sure to take a look at the image specifications in the Help index. Image size is in there too if that becomes an issue. (i suggest reading the whole index..)
Breaking/Repairing gear and my issue with it...
Picture formating problem
Picture formating problem
Im having an issue with transparent layers as well. My imports have either a black bg or the annoying pink. Im using Paint.net and cant seem to get it working.
Breaking/Repairing gear and my issue with it...
Breaking/Repairing gear and my issue with it...
Creating A Sprint/Run Key
Try making it, as a whole, on a switch. I got the idea from the jump tut. I can make my jump active or inactive for cutscenes. Maybe this can work the same being set up really similarly.
Breaking/Repairing gear and my issue with it...
In 2k3, I want my weapons to break after a set number of fights or battles. I have that part working, however, the counter still rises when the item in not equiped, and resets when re-equiped. Any suggestions for how to remedy this issue?
Repairs has a similar problem. I can repair one item at a time. Can I do it all at once and how can i set the repair cost to equal the total damage?
I don't have the script handy but heres the best I can describe it:
Breaking-
If "Hero" has "Item A" equiped, variable "Item A Durability" value is set 0. Battle command event raises this value +1 for each turn taken by "Hero" When value of variable "Item A durability" reaches a set number (I'm using 50) The message pops up; '"Item A" has broken and needs to be replaced." the item is then unequiped and removed from the bag.
Repairing-
My weapons merchant is set up to have a branch before the shop window asking if the player would like to repair the weapon. Its set up to pay the value of 1:1 coin to "Item A Durability" value ratio. (20 damage is 20 coins) It then resets the variable value to 0 and shows a message of completion.
Can someone help me?
Repairs has a similar problem. I can repair one item at a time. Can I do it all at once and how can i set the repair cost to equal the total damage?
I don't have the script handy but heres the best I can describe it:
Breaking-
If "Hero" has "Item A" equiped, variable "Item A Durability" value is set 0. Battle command event raises this value +1 for each turn taken by "Hero" When value of variable "Item A durability" reaches a set number (I'm using 50) The message pops up; '"Item A" has broken and needs to be replaced." the item is then unequiped and removed from the bag.
Repairing-
My weapons merchant is set up to have a branch before the shop window asking if the player would like to repair the weapon. Its set up to pay the value of 1:1 coin to "Item A Durability" value ratio. (20 damage is 20 coins) It then resets the variable value to 0 and shows a message of completion.
Can someone help me?