AVEE'S PROFILE

I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.

I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.

Don't be shy and send me a message if you want to commission my work ;)

Other games I worked for:

Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar

A Maned Lioness
https://rpgmaker.net/games/11191/

bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/

Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/

Izrand Allure
https://rpgmaker.net/games/12395/

Little Avenger
https://www.148apps.com/app/988172424/

Onyx
https://rpgmaker.net/games/29/

Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/

Red Balloon of Happiness
https://rpgmaker.net/games/9333/

Requiem of the Shadows
https://rpgmaker.net/games/10441/

Second Death
https://rpgmaker.net/games/6972/

Super Mimi Souls
https://rpgmaker.net/games/9400/

Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/

π (Pi)
https://rpgmaker.net/games/4904/
Cuties & Clues
A murderer of influencers is among you

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RPG Maker and depression.

The software itself can't cause the psychiatric disorder that is depression, obviously.
But if you feel symptoms associated with depression rising, it might start with a depressed mood, fatigue, feelings of worthlessness, etc. And those are likely due to other events or situations in your life or health issues and conditions, physical or psychological.

Don't hesitate to seek help if you want to. You can consult a psychiatrist, join a support group, read up on the subject to better understand it, etc. Always take good care of yourself above all other things.

NGShope.jpg

New Game Plus options! I like that!

Ch-ch-ch-changes - Progess Report 11

Who knew that Bacon, Lettuce and Tomatoes could do that! XD
Jokes aside, that sounds like a cool method.
I suppose that you could create small save rooms between dungeon floors if you wanted to. I don't know how long you plan for dungeons to be but it might be nice for players to be able to take a break halfway through a 30+ minute dungeon.

As I was reading the blog I imagined there had to be a similar way to generate a larger variety of borders and make sure they were compatible with the surrounding rooms. I suppose that's going to be more complex to achieve, but best of luck to you!

Ch-ch-ch-changes - Progess Report 11

Thanks for sharing. I'm always happy to see when devs find creative ways like this to reach their objectives.

There are a few things I'm curious about:

-Will the parallax map be deleted once you exit the current floor or will they accumulate in the game's folders?

-What would you say are the advantages and disadvantages of such dungeons?

-And will you still rely on a few man-made maps such as entrance rooms and boss rooms, or other areas where important cutscenes might happen?

*crawls out of the dirt* - I just released free resources on itch and idk where to say that. I'll say it here. Also hi.

Akira Toriyama passed away

I just stumbled upon the news that we've lost this great man, one of the most influential Japanese artist ever. Akira Toriyama passed away on March 1st 2024.

Dragon Ball and Dr. Slump were the first mangas I ever read.
He was also the main artist behind the Dragon Quest series and Chrono Trigger.
His works have reached peak levels of success worldwide. His artwork is instantly recognizable. And his style of storytelling has influenced other artists for decades.

RIP to another one of the greatest (Kentaro Miura too, a few years ago). I will continue to love his work and draw inspiration from it.

What are your memories of and/or favorite works from Toriyama?

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10/10 game!

Repair Kit VS Humen Healing items

Would it work if you created two Elements? Humans being impervious to the "Repair Kit" element and Gundams being impervious to the "First Aid Kit" element.

Storywriting - Ask a character to do something unreasonable

Two of the main characters go through that in Final Fantasy 13 when they are first introduced: Hope's mother joins Snow's rebel group, is given a gun, starts fighting and is soon killed before their eyes, Snow failing to save her. During the next several hours of playtime, Hope resents Snow and wants to kill him while Snow tries to deal with the guilt in different ways.

I thought it was an appropriate trigger to get these two characters' stories going... However, Nora was not developped enough for me to grow attached to her and therefore her death left me mostly indifferent. And I couldn't have much empathy or patience for Hope's and Snow's struggles because of that either.

If I compare to a similar situation in Final Fantasy X: In Djose, Luzzu reveals to Wakka that he was the one who convinced Wakka's younger brother Chappu to join the Crusaders, leading to his untimely death. Wakka becomes angered and punches Luzzu. Luzzu then reveals why Chappu enlisted (he had a very honorable and touching reason to do so) and it helps Wakka calm down. They leave on good terms.

A few minutes later, the party can choose to encourage Gatta, Luzzu's cadet, to join the fight against Sin during operation Mi'ihen. If you do so, Gatta is killed not long after and his superior Luzzu has a very emotional scene dealing with the situation and pain of it. Wakka understands his pain and comforts him.

Those events come after several hours of playtime and several instances of interacting with Luzzu and Gatta, getting to know their personalities and objectives and the relationship they have with the party. Therefore I had time to grow fond of them and was much more affected by the tragic events that unfolded.

FFX handled it better. Not only does the game give the players enough time and experience to care for the characters involved but it also does not dwell on that tragedy for hours and ends it on a positive note, making characters move on and grow, which helps make them more real and likeable.