AZNCHIPMUNK'S PROFILE

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Muse
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Super Smash Bros Crusade

Dude are you fucking kidding me. It says "Our" in the first few sentences, you're listed as a Developer on the side of the gameprofile, and everyone in the comments think you made the game. Do you honestly not realize that people already think you made this because of your description?

Well, either way, I've already contacted an admin about this; it'll be up to their judgment from now on.

Super Smash Bros Crusade

I didn't say you didn't, although it's nice that you finally made that clear. But whether or not they did doesn't matter. You owe it firstly to them and secondly to THIS community to clearly represent it as their work.

Think about what you just said. They are desperately searching for publicity? So why haven't you clearly linked back to the original presentation of the project and made it clear that it is theirs? And once again, if you are trying to help promote their project, it would be helpful to list the clarifications that I asked. If you're simply being a lazy ass, then you are hardly helping them and are rather taking up the place of someone who could more strongly promote this project.
Seriously, think about what you just said.

At this point, you just seem to be trying to make it appear as if this is your work. Or just... Do I even have to say it? (fairly clueless)

EDIT: Seriously, can anyone else understand why it is so hard to simply link back to the original thread and make a big disclaimer saying "THIS IS NOT MY GAME, THE ORIGINAL CAN BE FOUND HERE?" I've worked on a variety of translation projects and the only one I ever released was this game where I made sure to make it clear who the original creator was and that I had permission. I'm pretty sure it's just a sign of honesty and respect that you, y'know, make sure to say it wasn't made by you but by them...

Also might want to clean up your CSS, the word "CRUSADE" in the title is blocked by "Review," "Subscribe" and "Vote" and the download button is hanging a little low...

Super Smash Bros Crusade

author=Felipe_9595
Is not my game XDDDD


Yeah, uh, pretty sure this guy just proved me right. If you aren't putting out some sort of easily-visible note and a link to the original, you are essentially stealing credit and I will have to report you for plagiarism. And yes, I was referring to your combo video.

If you're trying to spread publicity, you might want to either leave it to someone better suited or at least try to market it well. If I tell you that I would like you to explain the terms, it's not exactly good marketing to simply go "oh well no one else asked."

Super Smash Bros Crusade

So did you ask them for permission, and why did you not state that this wasn't your project? I don't think they would appreciate that you seem to be stealing credit for their work... Most of the comments on this page seem to suggest that people think YOU created this work. You did state in a comment that you are not a dev (which I just noticed) but this shouldn't be hidden information... And your previous comment saying "I am a spriter, but not a dev." confuses me. Are you spriting for them or are you not? Either way I'd appreciate it if you ensure that my criticism reaches them and ideally, I see some sort of response in either text or the game itself.

Pressing down and A should make you tilt anyways. But if you press up then A... shouldn't you jump then Nair? That's how it works. In the actual smash games, tilting works by not having to press the control stick all the way which would normally make the character jump, move, or smash. And there's an option to set a key purely for smashing? Perhaps you should explain this more clearly or even have such a key as a default option, otherwise it seems the controls are somewhat broken if tilts don't work for certain players and are thus at a disadvantage.

Also, it is pretty that this game is not marketed or designed towards non-professional/tournament Smash players, considering that the FAQ is mostly made up of technical terms that general players wouldn't know. Since this is taken from Smashboards, that is understandable, but you probably want to put up a link to the original thread at the top of the description as well as clarify some of the terms. As I spend a fair amount of time playing tournament-style, I know what things like L-cancelling or SHFFL are, but 90% of people probably do not. And also, the combo video I saw seems pretty broken for non-professional/tournament players as well and fairly limited to those without a gamepad or the like.

Super Smash Bros Crusade

Then you should put a disclaimer at the top of this page stated that you aren't part of the game's development team. The description especially makes it sound like you worked heavily on it with the usage of "our." Otherwise it almost sounds like you're stealing credit for their work.

Other than that you didn't really address the other issues I listed. If you have contact with the devs... and you SHOULD, seeing as you must have asked their permission to post this here, then you should perhaps advise them with some of the criticisms I explained.

And you still didn't explain how tilting works. You can tilt on a GC controller by gently tilt the control stick... but you can't exactly gently tilt an arrow key.

Super Smash Bros Crusade

Wow, I hope this is not as broken-looking as the video seems to show... It looks like you guys removed a lot of lag and added a ton of hitstun.

Also, how do you tilt on a keyboard? One of my favorite parts of competitive Smash play is the responsiveness of a good GC controller along with practiced reflexes for short-hopping/fast-falling... This seems like it would be clumsy and clunky on a keyboard in comparison.

Other than that, I'll have to reserve true judgment for later once I play a version... I can say that the screenshots are kind of a mess. There's waaaay too much text on the bottom of the screen. Blow up the size of that damage percentage, clean up the name lengths and standardize the fonts. Get rid of the "Lives" and bring back the icons... The character's face is unnecessary. As a matter of fact, the ugly dark-gray background of the box SHOULD be unnecessary if general HUD look is cleaned up and the actual stages are cleaned up as well. The actual Smash games use a solid, stylized character's logo to give a background to each player without overloading the eyes with information.


seriously sweet jesus what am I looking at here? I have no idea what I can stand on and what is background. The best Smash stages were the simplest ones.

Other than that, the character sprites clash a lot and are pretty ugly as a whole, but eh, it's hard to have consistent good-looking graphics for unprofessional fan-made projects I guess. I get a pretty strong Game Maker vibe from the sprites and their resizing... Well it is GM, so that makes sense. Most GM games I've played in the past usually have always felt kind of "easy and cheap" in their controls like something's not exactly right...

Super Smash Bros Crusade

The Development Team
Falcon8r - Programming
Phantom7 - Art and Graphics
Dr. MarioX - Spriting
Werekill - Miscellaneous

So uh... what do you do?

Muse

Redid all the CSS... but the game is on hiatus... until who knows when.

Pangaea Chronicles

this shit is the best shit