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Schuld (English Translation) Review
Schuld (English Translation) Review
Schuld (English Translation) Review
Desert Nightmare (English Translation) Review
Thank you for this! Sorry about that little bit of leftover German, but I s'pose it will just stand as a testament to its heritage...
A Home Far Away Review
Muse Review
Just re-pasting my response!
Thanks, that is some nice feedback. Also, I'm not certain if Akira Yamaoka songs were actually used in the demo or not, but there are none now at least. The clothes on the Theodore sprites are all meant to be lab coats or the like but we were on a tight time schedule for the demo. Thanks for the atmosphere compliments, and about the walking speed... I will have to play through it a bit first because yeah, there aren't massive maps so it shouldn't really be a problem to have low speed... but I may prefer to have select parts where speed slows down, like The Longing Ribbon.
Thanks, that is some nice feedback. Also, I'm not certain if Akira Yamaoka songs were actually used in the demo or not, but there are none now at least. The clothes on the Theodore sprites are all meant to be lab coats or the like but we were on a tight time schedule for the demo. Thanks for the atmosphere compliments, and about the walking speed... I will have to play through it a bit first because yeah, there aren't massive maps so it shouldn't really be a problem to have low speed... but I may prefer to have select parts where speed slows down, like The Longing Ribbon.
Muse Review
Vanilla Villain Review
The music should work (I tested it just now) and the game is "completed." If the music doesn't work it is an issue with your computer. There are a lot of versions that I have, some with boss fight, some with and without those face graphics, etc... And YDS doesn't care about makerscore, makerscore = locker space which she doesn't need since if we need to upload anything we have our own hosting, so she wouldn't just mark it as completed. :)
Befuddle Quest 4 Dead Review
Thanks! In retrospect, the quiz puzzles were too tough, but I wanted to try to implement something to make sure players were paying attention.