AZZIE'S PROFILE
Azzie
1595
Hey I'm Azzie!
I've always been a fan of videogames, especially Nintendo. My goal is to create some weird and wonderful games, experimenting with ideas and creating a polished, complete experience.
I aim to make distinct style of game, with odd characters, but strong mechanics. Games that people can play and recognise as an "Azzie" game.
If you ever play any of my games, and have any thoughts, feel free to give feedback or advice. I'll greatly appreciate feedback and criticism, and always looking to improve.
I've always been a fan of videogames, especially Nintendo. My goal is to create some weird and wonderful games, experimenting with ideas and creating a polished, complete experience.
I aim to make distinct style of game, with odd characters, but strong mechanics. Games that people can play and recognise as an "Azzie" game.
If you ever play any of my games, and have any thoughts, feel free to give feedback or advice. I'll greatly appreciate feedback and criticism, and always looking to improve.
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Wonder Robot D
author=orcaproductions
is worth buying all the rods that Claude sells in Woodsley?
It can be helpful. There's other ways to get the same spells but the Rods also increase your max Energy/MP.
Reindeer Story
author=UaMchuDnu
Yes, I am very like the style of the pixel art.
Thanks very much, glad to hear people like the look!
Reindeer Story
Reindeer Story
author=Sidewinder
This game looks really cute. Definitely like the style of the pixel art.
Thanks, I was going for a kind of cartoony/animation style of pixel art.
Stone Age Storeys
author=Cap_Hauthor=AzzieThat's quite ambitious. You mentioned Pikmin. Does it mean the game has a strategy element to it? Or was it more of an inspiration for the game's tone?
Stone Age Storeys is a love letter to experimental 6th gen games like Pikmin or Cubivore and collectathon platformers like Mario 64 or Banjo Kazooie with a bit of Breath of the Wild sprinkled in.
Pikmin inspired the open areas, time limit and collection element(you carry the main collectable back to a home location). I also tried to aim for its atmosphere with the music.
I took small parts of the games that inspired it(like jumping, hunting, cooking and boss battles) that I'd think would fit this one's gameplay. So there's elements of Pikmin, just not the strategy. commanding or puzzles(same with the other games).
Wonder Robot D
author=DungeonDevDude
Congrats on the release! I’ll be checking this out soon!
Thanks, hope you enjoy playing it.
Wonder Robot D
author=teemoor
So is it a demo or a full game?
I get contradicting messages here :D
Heh, well back in April it was the demo. Now it's the full game.
Wonder Robot D
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