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Turovero: The Celestial Tower

author=QZProductions
2) Pickpockets steal rate is 30-35% for common items and 15% for rare ones. The monsters do already have a drop rate of about 1/7 for common items. Finally, a message SHOULD show up saying that the slimes have nothing to steal, but if it's not showing up I'll definitely get that fixed!


Sorry to res an ancient response, but are you sure about that?

With Ruby at lvl 3, I had everyone defend while I tried to pickpocket a bat. I got the Herbal Medicine quickly, but I dumped 4 mana tonics trying to get it's rare item. 64/4=16*5=80 attempts. That means the rare drop is either below 1.25%, or they only have the herbal medicine, and further attempts still produced "Cannot steal" instead of "Nothing left to steal."

So far the game looks well-polished and the characters have a good amount of personality, but as a completionist and someone who loves playing the thief, this is just painful.

Also, just a small quality of life suggestion, it might be nice from a completion standpoint for maybe Ruby to scribble down what can be stolen from a monster in their bestiary page, after stealing at least one. "Sometimes they'll have a <common item> you can take, but they might even carry <rare item>!," something like that.

Just my two cents. Broken stealing aside, this looks like a pretty fun game.

BLANK

Just finished (I assume) all endings, and man, that was a hell of a ride. Fantastic game, absolutely beautiful work. I noticed more than a few dialogue mistakes throughout the game, there's a number of instances where a word is just missing, and I feel like the bosses could be a little more challenging, but the art looks great, and the story itself is phenomenal. 9/10, would waste my entire day off on this again.
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