BD_DESIGN'S PROFILE

Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.

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Not dead. Have holograms.

I think one of the great things about holosuites are that they can be a hub for multiple dungeons or minigames, I actually built a starship in rm2k3 that included 2 of them. Sadly the project fell flat, but I still have the ship. I even ripped off the design from STNG, haha.

http://rpgmaker.net/media/content/users/8312/locker/holo.png

Bad news: I have to Hiatus this game. :(

That's too bad. I too had authentication problems back when Protexis was handling it. That was not fun (they charged me six freakin' times and never answered their phones).

This could be an opportunity to work on the not-so-fun side of RPG Making. Work on the non-programming side of things, or do some research on Ruby scripting or effective mapping. You could also work on the story, or search for graphics and audio. Complete your database stuff (weapons, armor, items), so once you get everything up and running someday, you can just copy everything over.

Here's a link to a great development tool, a game design document template. It even tells you how to fill it in. Even if you decide not to use it, it gives you a rough idea of how to keep on track.

Open Call for Beta Testers!

Sign me up.
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