BD_DESIGN'S PROFILE
BD_Design
51
Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.
What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.
My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.
What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.
My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.
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Cycle_Mini.png
TCotMWwDtitlesnapshot.jpg
Chromatose4.png
ButAMan.jpg
SpaceScene.png
The right side of the station is lit, but the sunlight seems to come from the left. Might want to flip the station graphic.
reluctant captain.png
Actually, a better approach would be to have the mist thicker, then have it thin out as you approach the lights, and then thicken as you move away from them. When you have mist or heavy rain, the light gets refracted through the water particles, which would expand and diffuse the area of illumination, and give the mist the color of the lamp light. If you look at pictures of a foggy street at night, you'll notice that they are very bright.
Get rid of or edit the round glow, as it is now it's more suitable for torches (specifically ones on a horizontal-facing wall). They're also off-center, like the light source is at the tip. The lanterns have tops that would direct the light downwards. Also, all I see is the glow, but the lanterns don't actually seem to be lit.
Here are some examples found during a Google image search:
http://farm3.static.flickr.com/2403/2235104564_7feab79541.jpg
You can see the effect of the fog and the lights in the background, and on the lantern up front, you can see that the top is dark because the cap is blocking most of the light.
http://pixdaus.com/index.php?pageno=7&tag=fog&sort=tag
The pix on this page shows the effect that mist has on light, especially the night shot.
http://joshgloverphotography.blogspot.com/2010/06/portable-fog.html
Another lantern in fog.
Get rid of or edit the round glow, as it is now it's more suitable for torches (specifically ones on a horizontal-facing wall). They're also off-center, like the light source is at the tip. The lanterns have tops that would direct the light downwards. Also, all I see is the glow, but the lanterns don't actually seem to be lit.
Here are some examples found during a Google image search:
http://farm3.static.flickr.com/2403/2235104564_7feab79541.jpg
You can see the effect of the fog and the lights in the background, and on the lantern up front, you can see that the top is dark because the cap is blocking most of the light.
http://pixdaus.com/index.php?pageno=7&tag=fog&sort=tag
The pix on this page shows the effect that mist has on light, especially the night shot.
http://joshgloverphotography.blogspot.com/2010/06/portable-fog.html
Another lantern in fog.