BD_DESIGN'S PROFILE

Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.

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Better_Title.jpg

Much better, but JPEGs suck.

New_title.JPG

LOL I wasn't accusing, but you could do better.

New_title.JPG

flame21.PNG

What a flamer.

So are these animated like the Thief games?

allalone.jpg

Oops, my bad.

wars screen 1.png

Looks like that guy in front of the dais chose most unwisely.

chalsie_dorm_area_wip.png

The tops of the two long crates just need to be scaled vertically and nudged up a bit. The logs could be shifted up as well, but don't need any scaling.

This is coming together nicely.

allalone.jpg

Max, you might think about reducing or eliminating most of the shadows on outside maps, due the overcast light causing a diffuse reflection, especially with the white ground cover.

wip_battle_for_kentona.png

comment=37950
The cursors indicating the enemy turn is also kind of redundant.


I think those are targeting cursors, but I agree. Perhaps if they flash or change to a brighter color instead?

wynondhamchurch.png

Too bright for a church with stained glass windows. A dark overlay would make it look good and emphasize the windows. Great mapping, though.