Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.


*Logs back in after a while*

1,000+ Notices o_O

Oh, and hello again.

The importance of testing.

An interesting topic popped up in my email about the different levels of testing.
Playtesting is Sovereign pt. 1

Here's an older article on how far Bungie went in testing Halo 3:
Halo 3: How Microsoft Labs Invented a New Science of Play

As one of the vital steps of professional game design, and one that involves interaction with others, I'm very curious as to how others have tackled this. Recruitment, instruction, reporting, followup, feedback, retesting, communication methods (email, im, irc), scheduling, compensation, how have any of these factored into your process?

I'm sure many here have come up with their own system, what have you done that works? What didn't work, and why? What would you do that's different?

Moving Pages Around

Is there a way to reorganize the pages on a game profile, other than creating them in order? I'd rather not have to shift everything over manually if I don't have to.

EDIT: Never mind; I ended up reorganizing everything and resubmitted the pages in the order I wanted.

The Dreaded P Word


I've had an experience with this before, and I think it's a pretty important topic to discuss. If you like, you can skip ahead to where I get to the point, which I've boldfaced.

Sometime last year I came across a very familiar looking image during a Google image search.
Turned out that someone had submitted my character set to Charas, with the comment, "A couple of future items. Edited by the one and only, █████ (For the sake of not turning this into some sort of ongoing personal vendetta, I'll change the names to protect the guilty). Although it did say edited and not created, there was no editing done to the image at all.

Adding insult to injury, after scouring the site for any other stolen work (found none), it appeared that it was one of the top if not most downloaded character sets on the site! Also, it wasn't even finished. I had posted it on GFAQs sometime early in 2002 for critique.

So I tracked down the guy responsible for submissions and explained the situation. I included the unfinished file as it appeared on the site, as well as the real, completed version. I also disclosed a secret about how one of the characters was created. I was calm about this, and at no point did I make any demands. I knew the onus was on me to prove my case, and if my evidence wasn't enough, then that would be my fault.

So the submission disappeared, and pretty quickly, I might add. I know that it was submitted to another site in Thailand, but I never could get a hold of anyone there. And there's the games. I've found a few games using it, but I don't know if they credited the guy or not. I didn't take it any further; there's no profit made on these games anyways.

I did learn a valuable lesson, and any future work of mine will have plenty of info embedded in the file. I've set up all the metadata in a template, using Photoshop CS4's "save for web & devices" command, and can apply it any time. I've also read up on copyright as well as copyleft and ShareAlike. I also plan to limit where I post images, and who I make them available to.

So, have any of you had work of yours plagiarized, and what did you do about it? What steps do you take in order to minimize the chances of it happening again? This topic also applies to other elements, such as audio, stories, or characters.

PS: Here's the real deal:

As of now, there is no standard for saving metadata in the .png format. You can enter it, but you won't see it if you open the file again, prompting you to believe that it was lost. However, you can open the image in any document reading program like Word or Notepad and see the embedded info.

Synopsis Quest

Anybody ever play this? Came across it while I was randomly clicking links. Short and sweet!

About game profiles

Sorry if this seems like a newbish question, or if it has been answered in another post, but I would like to know something before I commit to a game profile. This being my first time on a game development site with game profiles (and blogs no less), I would like to document my process from start to finish. This means I don't have squat except for a few ideas.

My question is this: Once the game profile is up, will I still be able to edit things like the title and the description?

I just want to avoid creating a profile for "Untitled," or "Project [insert cool buzzword here]," or what have you, if the name is going to stick. I assure you it won't be untitled for long. Or if my idea doesn't mesh with the site's intentions, tell me to come back when I know what I'm doing!
Thanks in advance.

Introducing BD_Design

Hi everybody! I just got back into RPG making after a long absence, and decided a more professional approach was needed (hence my user name). Tried going back to the GameFAQs boards, where I used to hang out, but those are somewhat dead. Over there, I was known as Slave Riva (based on a character I created for an experimental college radio program).

My primary focus is on RM2K3 and RMXP, tried a few others, but couldn't really get into them. Before that, I was creating fan levels in Dromed, the engine for the first two Thief games.
I've already got a few projects in the works and hope to eventually publish a professional level independent game(won't happen anytime soon, but one day).

My strengths fall towards storytelling and graphics, weaknesses are organization and coding.
If I can help anyone out with titles or game overs, let me know. Some of my graphics have made it to published games, some unfortunately dropped off the face of the earth. I'll post a few examples, once I round them up.

In the real world, I'm attending classes in 3D animation. I also like to cook, watch films, listen to music, read books, write, conceptualize, and play games. Somewhere, I'll have to make time for the accordion I just bought.

Here's a little gift for you:
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