BADLUCK'S PROFILE

Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.

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[Poll] Major development crossroads

My advice; just finish the game, except leave out stuff like animations and whatever else might be related to special sprite artwork (poses, etc). Decide at the end of the project whether it's worth the trouble to convert it. Do that during the beta testing phase, not the early development phase.

[RM2K3] Single Tile import

Not sure I totally understand the question, but in rm2k3, you have mainly tilesets and character sets for mapping, and both of these kinds of resources have to be specific dimensions. You can't import a single tile; you have to import an entire tileset.

If I'm following you here, what you'll want to do is create 4 frames of your flame animation, and place them on the actual tileset in one of the areas rm2k3 sets aside for such animations.

And the Winner is...

The music was easily the best part of the game, imo. Nicely done!

[RM2k3]Auto Tile Bug/Glitch

It might just be that I missed it, but I didn't notice this happening with a particular rm2k3 update. It actually seems like a recent windows 10 update might be the culprit...

At any rate, while this is annoying, it seems to just be a screen refresh sort of error. As far as I can tell, the error doesn't persist when you play the game, and does fix itself when you do anything that refreshes the screen (change maps, close the database, etc).

I'd certainly like to see this addressed, but at least it can be safely ignored by the user.

[RM2K3] How to go about releasing an epiodic game?

Option 1 is the easiest, imo, assuming Steam isn't an option and/or you can't make your own installer to handle option 2 automatically.

Does anyone still have official version rpgmaker2003 1.1.1.0 available? [RM2K3]

I'd suggest asking on the RPG Maker 2003 page on Steam. Cherry checks that pretty regularly. If your friend is running into issues that really are related to the patch, I'm sure he'd want to know and can probably help fix some of them.

Cherry checks RMN too, but you should be able to catch him for sure on Steam.

Who's That Nicknamed RMN Member?!

My first MMO character was a knight named Jema, incidentally.

BadLuck was the name of the band in the anime Gravitation, which I hadn't actually seen but thought the band name was cool. I don't use this nickname anywhere but the RPGMakerverse.

New Developer Mapping Help Thread

I'd make it even smaller, Rouge. Does each room need a bookshelf, a closet and a dresser? Do the rooms need to be as tall as they are? Do you need a computer desk and a reading desk right beside one another?

I'd suggest 1-2 large pieces of furniture per room, reduce the height by 2 and the width by 3 or 4. Obviously, you'll need to remove the number of boxes and bloodstains as well, but you won't lose anything by doing that.

Don't forget windows and doors.

[Poll] What is your favorite universe and why?

I used to lay awake at night for hours fantasizing for hours about living in the Secret of Mana world. Phannah was my wife and the sprite was our child, for some reason.

Anybody got tips on how to stay focused on making projects?

All of this can be boiled down to one word. Discipline.

Discipline in planning your project. Discipline in sticking to that plane. Discipline on working on a set schedule.

I think what most RPG Maker users don't understand about GAMEMAEK is that making that magnum opus is mostly not fun. It's hard work. It's long hours. It's constant frustration. I just spent a fucking week on a 7 minute cutscene that I'm not even sure is that good... I spend 4-10 hours a day, every day, on my work, mostly doing tedious shit. I am so goddamn tired of writing NPCs. But it has to get done.

Discipline is how you get through this crap. Being disciplined is the most valuable skill you'll ever have. And it is a bitch to improve, because the only time you need discipline is when you have to do things you don't want to do.

There's no good answer to how to do this, but the first step is accepting it's true. A big part of making games is doing stuff you don't like, and working when you'd rather not. So the next time you sit down with a task in front of you thinking to yourself "fuuuuuuck I don't want to do this" remember that this is the mindset holding you back, and the only way to overcome it is to push through it and work anyway.

Set a schedule. Set realistic goals. Stick to them whenever possible. Never make excuses.