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Cool. I resubbed.

New sound effects for game.

Sample packs are generally not that expensive compared to an instrument/library for music production. Libraries are usually in the $100-$200 range for a good virtual instrument or SFX package, but you can tweak them and customize the sound since under the hood of the library there would be a gigabyte of samples that the code uses to glue together into a good sound. Typically they are also not standalone programs and only work in something that accepts vst plugins. However, while $30-$50 may be a reasonable price (depending on how much you're actually getting), what you're looking at seems to be geared towards either music production, or movie soundtrack usage, and not for games.

For non-commercial use, freesound.org is a good internet search engine for sound effects, but it doesn't guarantee that the sounds are really public to use.

For possibly commercial use, there are a few options available. If the sounds you need are 8-bit-ish, you can download SFXR (free, just search for it) which is a fast customized program to make various 8bit-like sounds, primarily designed for game jams. For something a bit more complicated, like 16-bit era sound effects, you can use a program like Audacity (also free, just search for it), you can download a reference sound (eg: ffvi's door open sound), and then zoom down into the sample level to see how the sound changes over time and then, by hand, draw out a similar waveform on a new track. It won't sound the same, but it'll sound fairly similar, and you can use the effects in Audacity (speed change, pitch change, etc.) to tweak the sound a bit.

Finally, there's always Foley, which is the traditional art of recording sounds for movies. Again, using Audacity (it's a great free program), you can use your mic to record various sounds (crunching lettuce, splashing water, etc.), and you can search online for ideas of how to Foley something (my favorite is working up some phlegm to make monster sounds and then doing pitch/speed changes to them). The main thing to be careful of here is to make sure you're not recording echo, since that's really, really hard to remove from the sample, and preferably use an external mic instead of a laptop mic. Laptop mics usually pick up the fan/hard drive sound of the laptop and it's harder to get rid of. Even with a really crappy mic, you can get good sound effects by using the noise reduction in Audacity (select a section of the sample where the sound is not playing, and it'll use the background noise in that section to remove from the parts with sound). You get a bit of artifacts from the noise reduction, but they're always way quieter than the noise was.

You might also be find sample packs geared towards games in other places. There's a few listed on this site in the resources section I believe.

Is there Something Wrong with me? Am I just not a good dev?

Hey Pianotm, I remember your stuff from summoner of sounds.
I don't post much, if at all on these forums, but I felt like posting this time around on this subject. Firstly, I haven't seen the review you mentioned, but the style of it sounds like it was written for entertainment, not critique. In any of those reviews, the deconstruction necessary to actually do an analysis of the game in questions is not there, because that's not what they're trying to do. Getting information about what to improve out of that type of review is not possible.

Now, I think that's the obvious point, and everyone else has mentioned that. I think the less obvious point here is that you're splitting. You're taking your perfectly reasonable emotional response to a critique like that and dividing the world up into good devs and bad devs. That's not how making games work, you can't divide people up that way, they're much more complex than that. You have certain skills that you can use, and if you can maximize your game to rely on those skills, then you'll make amazing games.

Recently, I was at a small indie-dev meetup, and Amanda Fitch gave a short talk about game marketing. She got a lot of hate online for trying to sell an rpgmaker game (she was one of the first to do so, and do it well), but that mocking stopped once Aveyond started selling. The mockers weren't looking at it from the point of view of someone who wasn't familiar with rpgmaker, which were the people buying the game. Hell, if I was an asshole, I would have mocked and laughed at Minecraft when I first saw it - the pixel art was garbage, and everything seemed amateurish to me. I just didn't get it. Fortunately, I'm not an asshole and I didn't embarrass myself back then.

Just Do It! - Anti-Procrastination Initiative

Goal 6: Done

battle5.mp3
djp.mp3

Got a lot done over these six weeks. Quite nice.

Just Do It! - Anti-Procrastination Initiative

Goal 5 done:

Odech_theme1.mp3
Odech_theme2.mp3
Library2_baron_theme.mp3

That one was tough. I got busy after the weekend, but somehow I managed to just barely make it.

For goal 6, I'll want to create the easter egg scene for Chapter 9 (including the music track), finish writing the dialog for second half of Chapter 9, and make a new battle theme.

Just Do It! - Anti-Procrastination Initiative

Goal 4 done!

rain_b.ogg
rain_c.ogg
rain_d.ogg
rain_e.ogg

For the next goal, I will make three new music tracks and finish the cutscenes for the first half of chapter 9.

Just Do It! - Anti-Procrastination Initiative

Ready for goal 4:

-Write the easter egg scenes for chapters 7 & 8.
-Write a few extra rain loops for chapter 7.

Just Do It! - Anti-Procrastination Initiative

Goal 3 complete.

months_mind_benwall_theme
mourning1
sneaky2

I think I'll figure out what goal 4 will be on Friday.

Just Do It! - Anti-Procrastination Initiative

I've made some more progress since the last goal was completed. Looking good so far:

Week 3 goal: Finish Chapter 6 bios, and write three new music tracks. If my weekend ends up not being as busy as I think it'll be, I'll try to start and finish the chapter 7 summaries.

Just Do It! - Anti-Procrastination Initiative

I've finished my week 2 goals:

composition55_mareia_theme.mp3
composition56_unease4.mp3
composition57_city1.mp3

I'll post my next goal on Friday. By then I hope to have chapter 5 completed, but that could be a stretch.
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