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GaMc

There's nothing there. There was some intention of having more screens in that direction, but by the end of the jam the plans were changed.

So yeah, if you got all the switches and goats, then the only thing left is to go through the ending door and get the ending screen (underwhelming as it may be due to time constraints).

GaMc

author=aquatorrent
I know that i can go to the far left area to activate the green switch, but there are 2 buttons there. The right one unlocks the green switch and the left one unlocks the door in the same area as left room to the south of the starting area (and idk how to reach this door)


When you get into the room with the green switches, the left switch will unlock the door on the screen to the east, and the right switch will lock that door. Once you get past that door, there's nothing else to do with the green switch since all green doors will be open. The other switches to get are the red, yellow and blue switches. The red one you already know how to get, the blue one is out in the open so you just have to find it, and the yellow one requires a bomb jump to get.

In terms of the golden goat you mentioned, you have to grab a *different* and bring it to that screen. Since there can be only one golden goat on any screen, when you drop and get the golden goat you were holding, then the game counts that as you getting the golden goat for that screen.


author=Zeigfried_McBacon
I'm finding the movement to be really sluggish in this game. Is this how its supposed to be or is there something that need to be fixed?


It shouldn't be. I should be running at about 60fps (the actual drawn fps would be higher, but the update rate is 60fps). If it's sluggish, you can try switching to a different video driver with config.exe, and trying a few different settings with it (eg: 1x vs 2x, fullscreen vs windowed).

GaMc

The green switch is to the immediate left of the starting area. Go up and to the left to get to it.

As for the goat surrounded by walls, as with other golden goats in the game, you have to figure out a glitch to be able to "get" it without going through the walls.

Hint (if you need it):
For that one, you have to use the fact that you can grab other golden goats.

GaMc

author=aquatorrent
can i change the screen size? the game starts in fullscreen and it seems that the screen is "cropped". i mean.. it's not in the same size as the screenshot and mine looks like zoomed out.



You can run config.exe and go into "configure driver." Then uncheck 2xScale and click "ok." That will reduce the window size. From that menu you can also set the game to do proper fullscreen as well.

Rouge Rogue Rabbit Puncher

author=Kylaila
I love the title. Shall play soon.

EDIT: Or .. not.
First by default, it does not run as I get a message that the fullscreen mode makes problems. I then change the configuration and get the game in window-mode .. but then I can't interact with it. My ability to can is gone.

Any solutions?


If the various options in config.exe don't work, there is a way to change the resolution to be smaller than the usual 1600x900. By openning up the startup/game.sgm file in a text editor (eg: notepad, wordpad, etc.), you can explicitly set the resolution of the game. Change the screen_width and screen_height to be some resolution that your monitor/graphics card can support (perhaps 1280x720), save the file and then run the game again. The only issue with this method is that the title screen's overlay may not draw correctly if the resolution is too low, but the rest of the game will be fine (you just won't see as much on the screen at once).

Rework The Dead: Evil

author=Archeia_Nessiah
How many endings are there?

Aside from:
> Shoot yourself
> Fight the black mass thing

And what happened to Davis ? @_@


There's really only two endings. If you make it to the second ending on hard you get an expanded version of it. In the 1.1 patch, this will unlock an achievement and you'll be able to replay it (along with it's catchy tune) from the menu.

As for Davis, he's probably at a coffee shop somewhere. ¯\(°_o)/¯

Emergency Riot Response

author=Jpratt
Very cool idea. Though as I look at your maps all I can think is, I want to use that city scape for my City Rampage game idea.
Go ahead. I wanted to make more detailed buildings, and I did go a bit in that direction at first, but it was taking too long and I wasn't getting it to look good enough for my tastes, so I just slashed it down to white and gray buildings. Very easy to make and modify too.

author=mawk
I love jam games! I'll give this a play a bit later. what made you keep this to yourself for two years, though?

Laziness.

And to be honest, I only posted it now since I wanted to post my most recent TOJam game, but realized I hadn't posted my last one yet. :S

Jack

author=Ratt
Same problem here. I wanted to start the game but all I got was a black screen and when I tried to do something it gave no response so I had to close it again. Might be a little bit late but it would be great if someone could help c:


This is usually a problem with the graphical, or audio settings that the engine is using. Running config.exe and changing the video driver and/or changing the audio driver used will often fix this if the freezing black screen issue persists. From what I've gathered, changing the audio driver to winmm in these cases is the usual fix.

Rework The Dead: Evil

author=Zoltar180
Im new to the site and I have read alot of good things about this game, I was wondering if there is a how to guide to install it?


Just download, extract the zip to a folder of your choosing, and run engine.exe.

Rework The Dead: Evil

author=Fallen-Griever
My only complaint so far is that "ambushes" are always incredibly cheap as they're instant damage you can't really do too much about, no matter your skill level. What's the point in introducing a system that will always deal damage to the player no matter how good they are?

EDIT: At least this game doesn't suffer from all the same gameplay problems your previous game did.


I kept your previous review in mind during the development process, particularly about having non-linear level designs (though I only really started to implement it in the second half of the game), cheap enemies (like the little green guys you complained about), and that enemies can jump on top of you. Your previous review is also why I sent you that message back in January.

Now, with the exception of the fall in the tutorial (which is there specifically to get the player to use some adrenaline to recover health), and a few falls in levels 5 & 6 (which remove about a pixel of health), you don't have to lose health anywhere right up to point where you get weapon 8. For the ambushes you can either use grenades, the shotgun (in particular, it's alt-fire mode with 2 or 3 shells loaded depending on the enemy), or sprint intelligently to pass it without a scratch. Then well, once you get weapon 8, you can use it or its alt-fire too.

However, that's getting around the point that this game is fundamentally designed around the shooter/fps model and not the traditional platformer (much like its inspiration, Abuse). Platformer is the medium, but the design cliches it uses are from FPSs: alt-fires, sprinting, ammo instead of powerups, and of course, a lot of health /w regen items. Having to (or requiring a lot of skill not to) lose some health at some points is not such a big issues with these games.

The bosses however, well, I'll be expecting the reviews to rant about those. Especially the ones in the middle (and Id's in particular). The first boss and the very last bosses were designed fairly well in that you have to figure them out, and it doesn't take way too long to do so. The fight with the big guy in the screenshot should have had more variation as the fight carried on (there are no formal "stages" with the boss, but once you get its health down to x percent, change the attack types). Alas, designing and implementing boss battles were only slightly less eye-gougingly painful than making the cutscenes. :S
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