BERRYRMN'S PROFILE

The RPG Maker Score Table
Warning: Major Spoilers for RPG Maker games in the comments section.

A score table of all the RPG Maker Games I've interacted over the years. Some may change depending on the situation.

https://docs.google.com/document/d/1uBqPDqbJSCo-pykYjZZs5om23IIEW2HHI3S83Z-nPkg/edit?usp=sharing
The Walking Apocalypse -...
When the world is miserable towards you, you lose sight of yourself.

Search

Filter

Umbral Soul

author=WheelmanZero
All in all, I'm a little stressed, but I'm still feeling pretty good. Thanks for the encouragement, ghostbro!


Okay. Now I'm starting to feel bad for pushing you to do "the thing" when all I've done so far is just watch you continuously impress a lot of people. Seriously...

But no. I really hope you don't force yourself anymore. I've expected enough that promises aren't going to be made with you thanks to this. So... I hope you would focus on Umbral Soul. Since that seems like what people want anyways. And the 48 page comment list is a thing to behold, let me tell you. Hahaha..

Eternal Twilight

author=matski
author=BerryRMN
author=matski
Out of curiosity.... has anyone been able to beat the game in hard mode? I been attempting the game in hard mode and at the third blood boss. I am close to the point where that the ultima spell is overpowered as even while "defending" at lv 17, it will kill your party member.....

If you are going to tell me to reduce the difficulty, then what is the point at making a mode that is almost impossible to beat?
I do. I beat the game in hard mode. Check this for more details on that and what I used to beat them. Though you might be reading an essay for it.

https://rpgmaker.net/games/8326/media/5682/
Wow, what were your character levels in your video for the third blood battle boss? (I'm at lv 19 and going to try again).

The biggest problem in the battle is there is no clear warning on when the ultima spell will be casted.


Unfortunately, I was at max level (lv. 30) when facing them. Meaning I have the luxury of better equipment and accessories.

As I recall, a red spiral will appear to one of the enemies before Dark Ultima appears. And if you don't guard or set up lots of defensive shields during this time. It will likely knock you out. But I agree that because the mechanics were only warned once during the first fight that has Ultima (Namely Minerva), people likely won't remember the timing needed to avoid it nor the indication was very clear since you might forget it.

Eternal Twilight

author=matski
Out of curiosity.... has anyone been able to beat the game in hard mode? I been attempting the game in hard mode and at the third blood boss. I am close to the point where that the ultima spell is overpowered as even while "defending" at lv 17, it will kill your party member.....

If you are going to tell me to reduce the difficulty, then what is the point at making a mode that is almost impossible to beat?


I do. I beat the game in hard mode. Check this for more details on that and what I used to beat them. Though you might be reading an essay for it.

https://rpgmaker.net/games/8326/media/5682/

Whimsical Misadventures of Cinderella

author=bulmabriefs144
Pffft, Detroit?!?

Also, yeah my uncle lives there.

(P.S. Don't use Mediafire. If you have a popup blocker, they try to ask you to subscribe money. Unlike Google Drive and Box.com which mostly leave you alone)

Wow, you did a good job capturing the "spirit" of Detroit.


Our apologies for that. We primarily use Mediafire and often times we don't get this sort of issue. Mostly because we didn't get that sort of thing. But we now have added a google drive link as well as a direct link here to prevent people from using that as a download source. The Google Drive link will also be the main link for this page's download. (Provided that it works.)

Concordant

author=HeroicGangster
Project looks pretty damn polished, may not be done but it's got some charm! I'd say you do have talent heh!


Haha... that’s certainly something. Let’s just hope I don’t flop in terms of how this is going to be written. Because this is the thing that might make it or break it for me.

Umbral Soul

author=rebel1223
I need some help in a sidequest

In the vampire's castle, there's a room where I have to match a melody...except I am hard of hearing so I...don't know the melody. What order should I hit the orbs?

I can answer this question for you. But please make sure you use this only if you're stuck.

The order of the orbs is shown as follows.

1 2 3 == 4 5 6

Do the following 6 combinations in the following order.

4 3 4 1 4 5

That should work.


Hopefully this helps.

BlueSkies 2

Well, I played the demo for a really long bit. And I'll give you my feedback on the whole thing. My entire notes of the game I took, so to speak. It'll be pretty long winded, so I hope you don't mind a lot of reading. XD

Early cinematics look visually appealing early on, great job at attempting to emphasize visuals and use music to hook interest. The dark tone is set up very well early on, showing effects of war and such.

The other XP games that hooked my interest early on is either Gaia's Melody, Reconstruction and Master of the Wind, so this game is a breath of fresh air to see another game with some potential or another.

Overall, Opening cinematic looks pretty and really well executed.

And the opening intro is contrasted by the introduction of the older Lyrelle's event, which balances out the tension of the opening.

Very nice looking UI for the Menu screen.
One major problem that I can say is in the save file. Admittedly, the save file is nice looking. It's just hard for me to control between saves because of the formatting. Sorry about this. If you can't change it, that's fine. Just had to say it though.

Um. Where did the voice acting in battle commands come from? Wow. You definitely put a lot of effort in this game that's for sure.

Although it gets a little grating after awhile, honestly. And it doesn't make a lot of sense at some points, but oh well. Being picky is a bad habit of mine.

Battles are definitely more interesting early on. But it might be a little slow, admittedly.

I'm just glad that Luna and Lyrelle make a good dynamic pair.
And later the development between River and Lyrelle took an interesting turn, that's for sure.

River's voice.. I feel like I'm hearing Yuri Lowenthal's.. Oh well.

Um, I'm not sure if this is intentional, but it's really hard to read the text from this. Talking both at the same time is fine and all, but it's probably better to put it separately between text so we players can read it.



The letter from her mom, even in text, really brings to heart a lot of aspects of their character and it's hard to make the player feel for something, so I commend you for making the letter scene really impactful.

I noticed a bug when you enter Senna Forest with only River before you talk to Luna and come back to the world map, you can't go anywhere else. Is this intentional?

I hate to admit it, but I liked River's character. Darn, XP music hurts my emotions a lot playing through this.

Ophelia knows more than she lets on, I think.

Also, I feel like every ship scene I've been into has its fair share of danger problems. Legionwood has it. This one too.
This one reminds me partially of the scene from Golden Sun's one..

Plot twist when we land. Woo. I kind of expected-not expected it for some reason or another. (It doesn't make sense)

Alden and Clark.. They're.. interesting.

And I'll admit the backtracking is a little annoying and pads out the game a bit, but there is at least some vague reason why characters don't just teleport back out from the dungeon at the very least.

And I finished the game. Took me a good while too, I had a lot of fun playing this demo.


Overall, I'd say this is promising and very well done, but it is a long demo and some areas really starting to pad out too long for my tastes.

My suggestion would be to reduce the encounters in each dungeon and add more experience based on the level you want them to raise on but limit it to that so they can continue with the plot, this prevents too much grinding and actually reduce the amount of playtime people want to play. (Although, some sections are balanced, preventing you from being overpowered, so that's okay I suppose. Just take this advice with a grain of salt.)

Also, reduce the cost of your weapons/armor. 450 is fine if you grind like crazy, but I'd earn at least 1000 gold from my encounters, you can only buy at least 1-2 armor pieces and that's pretty lacking, making weapon/armor shops pretty obsolete in my opinion. So at least 250-350 would be more suitable to me.

The items are okay, Mana Potions could be much cheaper, but I won't complain.

And hey, your game, your call, I suppose.

It had a lot of promise and I can't wait to see where it develops. Keep up the good work.

I'd love Echo607 to play your game, but copyrighted music and all. XD I really want her to see this extremely passionate work you put into though for other people to see, especially since this is XP of all things. Hahah..

Concordant

Announcement: v. 0.5 Alpha is now in release!
-----

This version will include:
- More soundtracks
- Two-Three partially completed routes
- More taste of interactions in gameplay.
- Revamped UI and Menu Screen

I will not promise you this, but there is a possibility that v.0.8 will be worked on, fixing some of the bugs, glitches, grammars and the like. So look forward to that in the future.
Pages: 1