BIGGREENCREATURES'S PROFILE

I am a 30 year old criminal defense attorney. I'm also in a band called FIGHT BACK MOUNTAIN. So far, games I've made include: Trash Planet, Super Maria RPG, and Hellbound.

I am working on , which I am announcing on January 2nd, 2023.

I like:
90s anime, criminal law, bad 80s movies, weird video games.
DIRT EMPIRE
Dystopia. Mutants. Friends. Lobsters.

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If Twitter kicks the bucket, might start posting my game design thoughts here or Tumblr

author=Isrieri
I thought tumblr kicked the bucket too?


I've heard some chatter of gamedev types going back to Tumblr. It's still online but it definitely hard a sharp drop in active users when they banned a certain type of content

It's been brought to my attention that there's some spelling / syntax errors that I missed in Trash Planet. I'm gonna make the changes and re-upload the game file tomorrow night, so, uh, don't download it until then if you haven't yet!

author=unity
Even months later I'm still finding spelling errors in Weird and Unfortunate XD Don't worry too much, these things happen


Sometimes all it takes is a fourth of fifth set of eyeballs over the project to find all the spelling errors

Shot in the dark, but: Does anyone know how to crack an encrypted RPG Maker file, so that I can open the game files in RPG Maker? Reason why in the comments...

I swear on my copy of Earthbound that I'm not using this for any nefarious purpose. Just trying to get back into the game file I locked myself out of.

Shot in the dark, but: Does anyone know how to crack an encrypted RPG Maker file, so that I can open the game files in RPG Maker? Reason why in the comments...

I made my most recent game, TRASH PLANET, on a computer that is now bricked. I don't think I can get the files off of it. I backed up the exports of the game, and obviously the game is online now. BUT, I neglected to save an export that wasn't encrypted.

That means, as far as I know, I can't open the project file in RPG Maker anymore. Which kind of sucks because I wanted to make an update for the game eventually. Without getting in there, can't do that.

That's why I'm asking if anyone knows how to crack one of these files. I will give you credit on the file and perhaps pay you for the service. Send a DM if you're interested, or comment a link to a guide to show me how to do it myself.

Making a game is a lot more fun than promoting a game. Just saying.

author=Cap_H
I think most of us have heard of trash planet, but your statuses didn't give us (me) a reason to be hyped. You need to use more visual ways to promote. There's a screenshot thread and another thread for sharing music from your game. You can always make a trailer and suggest it for RMN tv.
Also, a good game promotes itself!!! It can take some time sometimes first.


Oh, I do have a trailer. How do I add it to RMN Tv?

Making a game is a lot more fun than promoting a game. Just saying.

author=Isrieri
Think of it this way: I'll play your game, but I have to know it exists first. There's lots of games I know I'd like and would love to try, but I simply don't know are there. I didn't know about Phoenotopia until a friend recommended it to me. Don't have a switch but if I did I'd be all over that.

But that's also the real trick. A friend recommended it to me and I don't have the console. PC game + personal recommendation is the magic combo. There's no better marketing for a game than a positive shared experience.


Word of mouth is super important, for sure

Making a game is a lot more fun than promoting a game. Just saying.

author=Sgt M
author=StarSkipp
I find it fun in some ways. Mostly the prep work and making trailers. Not a big fan of unanswered emails and the eternal search for my target audience that I can't seem to find.

Found reddit and Facebook to be the most successful compared to twitter, the latter is literally shouting along millions hoping it'll eventually catch on.

Twitter is like throwing a bottled letter into the ocean, except the ocean is also made of bottles.


Trash Planet, indeed

Making a game is a lot more fun than promoting a game. Just saying.

author=Marrend
I always feel there's this fine line between what people could see as "spamming", and "generating hype". I mean, of course you want people to know that Your Thing Exists! However, posting, say, two or three status posts in a row about how Your Thing Exists leans more toward "spamming" to me than "generating hype". I may understand that you are attempting to "generate hype", but, like, I also feel there's a better way of doing it that making ever other post/status I write about how The Thing Exists?


I have no idea if I'm making any sense.


Makes sense to me. Promoting the "This Thing Exists!" tweets / posts / whatever is a good way to push them, but that costs money, and money is tighhhhht right now. Haha.

Making a game is a lot more fun than promoting a game. Just saying.

author=unity
Promoting a game is my least favorite part. I feel like I'm shoving it in people's faces so I never do it enough XD;


Yeah, right??? It's not very fun but also I want people to play the game. If only I was already famous or had some famous friends. ;-)

Trash Planet has six endings. I'm done with ALL the lead up, just making ending cutscenes now. Holy crap

author=Craze
i'm (pleasantly) astonished you've made it that far. it's been fun watching the game develop over time!


I'm also pleasantly surprised, lol. Wasn't sure if I was gonna be able to finish it after I had to stop and take the Bar Exam in MO, but the Pandemic gave me the assist and forced me to stay inside
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