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Ragnarok Began Yesterday!

"Daily Mail"

How about no?

Game Maker Studio Standard Free Until 3/2/14

Sweet, thanks for the heads up!

What makes you want to play one game over another?

-Something new and fresh! There's nothing wrong with Medieval Fantasy #762, but please do something different with it!
If it can be helped, I'd prefer something totally original but a new spin on something old can be just as interesting. In fact, in some ways I'd say it's even trickier to do.

-As unity said, walls of text on a game page. Why is this acceptable here, when it's not when it's inside the actual game? For me, at least, a massive exposition dump is the most effective way to turn me off a game. If you insist on having a novel dedicated to your game's history, at least start it off with something snappy. For example, tell us what we're going to experience in the game. What happens in the first scene? What's the main conflict? Who are the protagonists?
In the grand scheme of things, what's happening to the player is the important thing. So tell us what we'll be experiencing, instead of an in-depth essay on the royal family's genealogy.

-Concerning graphics, I don't mind RTP. What I do mind is cluttered maps with little practicality. I've seen some very pretty maps in my time, but if at first glance I can't work out where I can walk and where the exits are I'm not going to enjoy playing it.

These are the important points, in my opinion: do something different, tell us what your game is ACTUALLY about and make it playable.
Also,
author=LockeZ
Explosions, underdressed ladies, and one-liners

Reverse Quest

author=l540l
(...)you might wanna include some 'Under-construction' signboard in the areas that are not accessible for the time being. If you're planning to upload more demos.

Future demos will be more complete. The next one will be the rest of Act 1.

author=Novalux
While fighting metal slugs:
Window skill list line 81 no method error has occurred.
(Also, it wiped out Tim in one turn.)

I know about that bug. It's a pain in the ass and I'm not sure what's causing it. I've tried changing the order the scripts are in, but if there's something conflicting, I'm not sure what it is. It's something to do with Yanfly's atb maybe?
Fortunately, it's quite rare but I'll keep fiddling to try and fix it.
As for Tim having the stamina as a heap of mushy peas, I'm still balancing enemies based on feedback I'm getting. So far Dirk and Tim have more HP now and the slugs only have single attacks.

Thanks for all the positive feedback too guys! I love writing dialogue so I'm glad it shines through.

Pixel Quilt: Logo Edition!

Pixel Quilt: Logo Edition!

Gimme G! I want to finish that blobby green alien dude.

Zodiac Fates

Wow, very nice artwork.

I want to review your game demo

Cool, thanks. Take your time :)

Reverse Quest

>Yeah, the town isn't finished yet. Like the church and a couple of houses.

>As for animated attacks... I'm not sure. I'd like to, but it's a lot of time and effort that I could use on something else.

>That's a nice sprite! Might have to change it a touch to match the DS sprites and warm up the bones's color.

>Those bats are irate. I'm going to reduce the amount of them, because waiting for a handful of enemies to attack is kinda annoying, anyway.

I'm really glad you enjoyed the writing; the game really hangs on that!