STATUS

This Chrono Trigger "Sequel" trailer looks better than any pixel game Square has made in the past ten years.

  • Blind
  • 08/27/2018 05:29 PM

Posts

Pages: 1
Too bad it's A.) Fan-made and B.) not real, but stunning to watch nonetheless. It makes the art direction on games like Octopath (or the horrid FF6/CT Steam ports) even more upsetting.

The pixel art is good but there isn't much meat on any of those snippets. That time portal at the end is pretty bad too. Whoever made that: Please take notes from the original CT opening demo.
unity
You're magical to me.
12540
My reaction to this was such unreasonable glee, despite knowing it was just a video. It just goes to show that I'm an easy mark if Squeenix ever did attempt anything like this XD
Is there anyone left at Square-Enix who remembers how to draw pixel art?
Sgt M
Is there anyone left at Square-Enix who remembers how to draw pixel art?


I'd have to imagine, but it's not the industry's big demographic right now so, you know. Wouldn't make sense.

I'm not entirely certain why people want Square to return to 2D pixel rpgs, since that would reduce the space that pretty much everyone on this site and a lot of indie devs outside of it occupy.
author=Roden
I'm not entirely certain why people want Square to return to 2D pixel rpgs, since that would reduce the space that pretty much everyone on this site and a lot of indie devs outside of it occupy.


Right now, "looks like an RPG Maker game" is used as an insult among people who are looking for video games to play or buy. If Square were to start developing them again, they might be able to turn that into less of a burden.

We know what goes into developing those kinds of games. It's gotta be easier and less expensive than doing all of the high-resolution stuff and 3D stuff. This would just allow them to focus on the other things that make games interesting.

Technology marches ever onward and developers rush in to fill the gap and make money... as well as justify the purchase of said technology. (I believe that console manufacturers would commission or give a grant for games from studios for the specific console that they would be developing, so that they could sell their products... the consoles themselves.)

But this is a vicious cycle.

It reminds me of art... the way that, in the past, before we had the camera, painters were trained to paint with extreme realism and romanticism. But along the way, as more and more art was developed, and cameras were able to easily capture what artists did before, artists were now free to follow something else that didn't have to do with the fidelity of a subject: whimsy. You got impressionism and modern art, abstract art, new ways of presenting subjects and thinking.

As long as companies keep trying to sell consoles and the games that invigorate them on amazing graphics, we're still living in that era before the camera.
One of the main reasons why there's less pixel art in the AAA industry nowadays is because of how much time it takes to draw and animate pixel art (or just 2D in general), especially considering the increased screen resolution compared to the old days. More time = more work = higher costs.

It's reasonable, but still a bit of a shame, since I really wanted Bloodstained to feature that sweet GBA Castlevania art.

Thankfully, pixel art is far from dead in general, though.
author=Luiishu535
Right now, "looks like an RPG Maker game" is used as an insult among people who are looking for video games to play or buy. If Square were to start developing them again, they might be able to turn that into less of a burden.


Yeah, that's probably true, but it may depend on your perspective. I've heard Undertale mistakenly referred to was an RPGMaker game. The FF6 iOS port looks absolutely horrendous and there are plenty of RM games that visually surpass it.

Many younger players had no idea Ara Fell was an RM game, if the comments on Steam are to be believed. I think "Looks like RPGMaker" is a catch-all for amateurish, but the disdain isn't necessarily toward the engine itself.

Mostly, I'm just surprised that the Indie boom hasn't tempted Square-Enix to "reclaim" the 2D domain where they once thrived. They haven't been afraid to tap into various niche genres before (honestly, who the hell would have thought Life Is Strange would be successful?) so a grand, 2D RPG would be an easy sell for them. And not to knock the game too hard, but I think Octopath sold quite well because of SNES nostalgia alone.

I would be very reluctant to dismiss 2D games as irrelevant to the industry, even though that's how Square seems to be operating.
Zachary_Braun
Right now, "looks like an RPG Maker game" is used as an insult among people who are looking for video games to play or buy. If Square were to start developing them again, they might be able to turn that into less of a burden.

We know what goes into developing those kinds of games. It's gotta be easier and less expensive than doing all of the high-resolution stuff and 3D stuff. This would just allow them to focus on the other things that make games interesting.

I don't think it would get rid of the stigma, to be honest. There are lots of pixel games from indie studios now that don't get those comments, despite looking or feeling like something that would be attainable in RM.

Also, 2D spritework, and especially 2D animation can be intensely more complicated than 3D work. I know from personal experience that generally, 2D animation is near impossible for me- but even as an amateur I was able to animate decently in 3D due to things like character rigs, automatic transitions between keyframes, etc. Saying that focusing on 3D alone is taking away focus from other areas that "truly" make the game good is a false equivalency/comparison/whatever.

Blind
Mostly, I'm just surprised that the Indie boom hasn't tempted Square-Enix to "reclaim" the 2D domain where they once thrived.

I would guess it has a lot to do with studio structure. Everyone there is more used to the workflow of 3D games now, since that's been their main product for years. It may not be worth the time investment to them to go back and change up the pipeline so heavily just to cater to the retro crowd, when they can accomplish that same thing tonally with games like Bravely Default or I Am Setsuna.

I don't feel like it's unfair to say that one of the big, driving factors behind the original indie boom was the fact that the major coporations had been moved away from those type of retro games for a couple console generations at that point.
Bravely Default.
I still remember Jim Sterling's tirade of how it's a miracle that a company that built itself on these games can't believe they still sell.

So yeah, some corporate heads likely think that era has passed and nix it for everyone else.
And in turn, it not their focus nor expertise anymore? Who knows.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
True fact: The graphics for the "high res" versions of FF5 and FF6 for Steam and mobile devices, and the graphics for FF Dimensions, were done by the same pixel artist as the original FF6. I think she was just having an off day when she made the sprite template.

Though if we're being honest, everything in FF6 except the human character sprites does look better than the SNES versions. And for FF5, even those look better.

Anyway I actually like Octopath Traveler's graphics better than this fake trailer.

author=Roden
I'm not entirely certain why people want Square to return to 2D pixel rpgs, since that would reduce the space that pretty much everyone on this site and a lot of indie devs outside of it occupy.
Well, two points here. First, I'd gladly sacrifice my entire career to see the developers of FF6, FF Tactics and Chrono Trigger start making games like FF6, FF Tactics and Chrono Trigger again. They're way better at it than us and I'd rather have their games than my own by far. And second, that's not really how it works - if they make traditional RPGs become popular with mainstream audiences again, then we'll sell more of them, not less.
Um, I actually think the pixel art in that trailer was mostly really neat and visually appealing, the background and detail was beautifully done. It was just that portal near the end that looked bad to me.
Pages: 1