Once, Picasso was asked what his paintings meant. He said, “Do you ever know what the birds are singing? You don’t. But you listen to them anyway.” So, sometimes with art, it is important just to look.
- Marina Abramović

Beloved Rapture - Act 1
Highly cinematic, Adventure-RPG Hybrid project.



What are your opinions on the recent Pewdiepie Contryversy?

I never cared for his videos or have any sympathy for Disney breaking contract (he's still raking in millions tbh), but I will say, I think this whole thing was entirely overblown.

I could be wrong, but it feels like WSJ’s "investigation" comprised of them digging through literally hundreds and hundreds of hours and took those comments...entirely out of context. I'm suspecting they wanted to be the *hero* and capitalize on the fervor of backlash against legitimate bigots like Milo etc. The 'mainstream' media just doesn't really understand internet/Youtube culture.

But yeah, while I can understand his comments as being mildly offensive, I think there are bigger fish to fry when it comes to bigotry...such as most of the U.S. government.

Rise of Dragon Souls

Is this still being worked on?

I saw a screenshot appear on the main page...and damn, this game was gorgeous. O___0


Love the atmosphere here, and how well you've used those Inquisitor tiles.

Does the lightning flash sporadically in the background? XD

OMNIS - the Erias Line (DEMO)

Just saw one of this game's (many) astonishing screenshots on the front-page. Still such a disappoint how it all turned out :(

Any plans to potentially give it another go with the Kickstarter?

FF7 remake. It's a thing.

author=Feldschlacht IV
I derive the most satisfaction from the challenge of building my character's skills/equipment/party/class to face the game's obstacles (most often battles). The battles are a test of my ability to plan, anticipate, and craft a well-rounded and powerful avatar.

I agree, so what I'm saying is that I don't want my ability to plan, anticipate, and craft a well rounded and powerful avatar to make the game easy. I want my ability to do those things to be met with an appropriate challenge where I can test those tools and use them to conquer that challenge, not steamroll it, which is what I was contesting. There are plenty of pure (not action) RPGs that meet even the best planning and party with real challenge that feels great.

You responded that that mindset is most applicable to action games, and my retort is that instead it should be applicable to all games.

I hate it when it is undone simply because I can't press buttons fast enough. I don't like having my twitch skills tested unless I am specifically playing an action game.

Sure, but that's not what I'm talking about (although your ability to press buttons fast enough and correctly is also a skill, but isn't a requirement for a game to be a game or a challenging game).

Agreed, for the most part.

(Hero's Realm suddenly makes more sense, hearing Kentona's ideology. XD)

Streamlining combat and infusing "action" elements into more classic jRPG mechanics isn't a new thing for the series, though. It's just been seeping into Final Fantasy very gradually - first with the ATB (which was a pretty significant shift), and then again in FF7-9, where they kicked it up a notch. Speed and quick-thinking became essential to the underlying strategy of the battle system.

In fact, I'd even say it's been shifting gears more toward a "Kingdom Hearts" type of system for almost a decade (with FF12/13 and even more with 15), although hopefully it's not quite as utterly mindless as something like KH.

For better or worse, it makes sense for Square to forego the classic FF7 system to fit with the aesthetic of the remake...although hopefully it keeps enough similarities that the "spirit" of the original endures.

Screenshot Survival 20XX

Sevens_Ace: Stylistically, everything meshes together for the most part, so nice job with that. Some of the objects, such as the shrubs and flowers, have a much thicker/darker "border" than everything else. It makes them appear more cartoonish and retro, whereas the RTP trees are smooth and rendered.

This might be a nitpick, but I've never been a fan of using more than 2-3 distinct trees on any particular map. It can break the illusion of a "forest" and just look like different objects plastered together on a map. Maybe keeping the shadows consistent could help with that?


Yeah, phenomenal work here. Seriously, the amount of detail and artistic excellence surpasses even a lot of SNES material.


This is wonderful! Did you create thid image yourself?


It was actually commissioned by a great pixel artist I'd worked with. I believe she's actually done some work on Rise of the Third Power as well. XD

Screenshot Survival 20XX


It's not incredible or anything, but I feel like the tiles are a bit washed out by default and that addresses this... a bit.

Yeah, the color palette feels more harmonious in Kaempfer's edits, although I can't quite put my finger on why (the brown cliffs, especially, work nicely). There's a decent amount of contrast in the original tiles, but the colors don't necessarily create a sense of warmth or vibrancy. It could be a matter of personal preference, of course.

I used to enjoy creating maps that were almost 'overwhelming' in their contrast, but it can be tedious or difficult to design an entire game that way. XD

new.png're so damn prolific with these huge maps. I'm jealous XD